Interview
Designer Luca Borsa on bringing fast thrills to MotoGP: The Board Game, co-created with Luca Bellini
Luca Borsa talks us through the unlikely origins of Clementoni’s MotoGP game.
Prolific game designer Eric Lang takes us inside Hasbro’s Life in Reterra
“We gave ourselves a complexity budget in the design process”: Eric Lang on crafting an accessible mass market game, with depth.
“It feels like a family”: DesignbyChey’s Cheyenne Raker on the welcoming nature of the toy industry
DesignbyChey’s Cheyenne Raker discusses design, launching her own business – and what kills her creativity!
Richard Schmising – Product Manager at KOSMOS – discusses the creation of Gecko Run
Fun on the run: Richard Schmising reveals the surprising spark that inspired Gecko Run
Fat Brain Toy’s Adam Carson and Kyle Gutzmann discuss the development and magic of Air Toobz
“We knew we had something magical…” Adam Carson and Kyle Gutzmann on developing Air Toobz.
Going gangbusters for Ghostbusters: Jean Théberge on the fast production of Wrebbit’s new 3D puzzle
Want great Ghostbusters product? Who ya gonna call?! Jean Théberge on the Firehouse 3D puzzle
Space Cow’s Benoît Forget on the key to creating compelling children’s games
Benoît Forget – Head of Space Cow – discusses Unlock Kids, Mysterium Kids and what he’s looking for from game inventors.
From Funko Fusion to Chaplin Pop: Lucy Salisbury, Director of Licensing, Funko EMEA, on what’s new
How Netflix, nostalgia and numbers affect Funko: the world’s biggest proprietor of licensing.
Sound decisions: Sound Engineer Lucie Lux discusses putting effects, voices and music in toys
“No two days are ever the same…” So Sound’s Lucie Lux on the very varied world of sound design!
Fun-Damental Invention’s Gary Pyper shares three “simple” steps to becoming a toy inventor
“The things we make are forged from hard work and love”: Fun-Damental Invention’s Gary Pyper on why making toys is an art.