Interview
Clixo’s Assaf Eshet on adding themed kits to the award-winning magnetic play system
Clixo’s Assaf Eshet talks us through new themed launches for the brand – and what 2024 has in store.
Herding cats and spinning yarns: Ali Simonson lets her bad side out to play at Dyce Games
The irresistible appeal of badult play: Ali Simonson on why Dyce Games thinks bad is good
The peril of playtesting: lawyer Daniela Korn on how developing badult games could cost you dear
Employment lawyer Daniela Korn discusses why playtesting can’t be all fun and games.
Michael Valenta and Michael Scheffki on why Downhill Duo marks a milestone moment for MAGNA-TILES
MAGNA-TILES President Michael Valenta and Michael Scheffki, SVP of Marketing, talk us through some key recent developments for the company.
Ammon Anderson on how a painful accident led him to create the much-lauded Gnome Hollow
Designer Ammon Anderson discusses the origins of Gnome Hollow – and why The Op was a perfect fit for the heavily anticipated tile-laying game.
A smartphone-controlled paper plane? POWERUP’s Shai Goitein discusses his fantastic invention
Shai Goitein – founder of POWERUP – reveals how his invention became a reality on Kickstarter.
Tickle Me Elmo co-inventor Ron Dubren on creativity, in-house champions and ‘Elmo’s Law’
Ron Dubren talks Tickle Me Elmo, inventor collaborations – and his most underrated creation.
From Bond to Batwheels: Frank Tiessen, President of Carrera Revell Of Americas, discusses new brand collaborations
As Carrera celebrates its 60th anniversary, Frank Tiessen reveals the secret to the brand’s longevity.
Ami Baio on putting kindness, conversation and connection at the heart of Pink Tiger Games
Pink Tiger Games’ Ami Baio talks us through the design process behind titles like Lost for Words, Flatter Me and Cloud Nine.
How did A Charlie Brown Christmas become a board game? Scott Shillet on what’s new at Peanuts
Scott Shillet, VP, Global Hardlines and Promotions, Peanuts Worldwide LLC, on working with Funko Games