Interview

Steamforged Games’ Sherwin Matthews on bringing Sea of Thieves to the tabletop

Sherwin Matthews – Lead Writer and Game Designer at Steamforged Games – discusses his experience-led approach to design.

Exploding Kittens’ Joeri Hoste discusses how the company creates games with global appeal

Joeri Hoste, General Manager International at Exploding Kittens, shares his thoughts on Exploding Kittens: Good vs. Evil, Without Fail – and the company’s most underrated game.

Maurice Lynch on how Asmodee’s Welcome initiative helps publishers of all sizes develop their route to market

Maurice Lynch – Business Development Manager for Welcome by Asmodee – on making publishers’ ambitions a reality.

“Cutting-edge creative is our superpower”: Hasbro’s Marianne James on championing great design

Marianne James – Vice President of EMEA & Asia for Licensed Consumer Products at Hasbro – discusses design, creativity and purpose-led partnerships.

Pitch Perfect? Part 3: Follow Up… Serial inventor Ellie Dix shares her private pitching tips.

Pitch Perfect? Part 3: Follow Up… Serial inventor Ellie Dix shares her private pitching tips.

Pitch Perfect? Part 2: The Actual Day! Serial inventor Ellie Dix shares her private pitching tips.

In the second of our three pitch-based chats, inventor Ellie Dix looks at event day.

Pitch Perfect? Part 1: The Prep… Serial inventor Ellie Dix shares her private pitching tips

Inventor Ellie Dix shares her pitching advice based on successful experiences at Mojo Nation events…

Game designer Florian Sirieix on how Stomp the Plank came together in one afternoon

Florian Sirieix discusses Stomp the Plank, After Us and reveals his most underrated creation.

Bernhard Weber reveals why – as an inventor – he puts himself under no pressure to deliver!

Award-winning inventor Bernhard Weber on creativity and his recent hit, Beethupferl.

Build, flick, play: Michael Allan on giving players the tools to craft their own dexterity games with KUGO

KUGO Games founder Michael Allan discusses the origins of his flick-based game system.

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