Interview

Bucher & Harrison’s Jim Harrison on 30 years of fast, frightening fun with Atmosfear

As Atmosfear: 30th Anniversary Edition lands, Jim Harrison talks us through the origins and evolution of a truly break-frame game.

Game designer Kim Vandenbroucke on the origins of PlayMonster’s Pigs on Trampolines

We caught up with Kim Vandenbroucke to discuss recent launches Pigs on Trampolines and Split – and find out her most underrated creation.

Brand Britain’s Steven Sterlacchini discusses toy packaging – and not using process to imitate inspiration

Front, back and beyond the box: Brand Britain’s Director – on packaging games

From The Play that Goes Wrong to playing just right: Henry Lewis on his stunning escape-room games

Writer, actor and producer Henry Lewis discusses The Mystery Agency’s escape-room games

Uplift Games’ Vicky Huxley and Sim Furniss on Adopt Me’s journey into consumer products

Uplift Games’ Vicky Huxley and Sim Furniss on bringing the cup feet and big eyes of Adopt Me’s pets into plush, apparel and more…

YuMe Toys’ Felipe Noriega and Gurdeep Bains on encapsulating 100 years of Disney magic in collectibles

Felipe Noriega – Vice President & Regional Director, EMEA, Maxx Marketing & Licensing Matters – and Gurdeep Bains – Global Creative Director, Maxx Group & YuMe Toys – on the creative process behind their Disney 100 Surprise capsules.

Helvetiq’s Hadi Barkat on creativity, style – and why he licensed Bandido on the spot

Hadi Barkat – CEO and Founder of Helvetiq – on the types of games he’s looking for from inventors.

Dominique Roy discusses the art, craft and development of two new Make It Real products

Make It Real’s Dominique Roy on nailing nail decocoration… And reinventing the (pottery) wheel

Tantrum’s Steve Moore on collaborations, transformations and the ‘Solo Inventors Union’

Tantrum Innovation’s Steve Moore talks us through some of his recent creations, including a Jurassic take on Rock Em Sock Em Robots and the Miraculous Switch N Go Scooter.

Funko Games’ Deirdre Cross on Cranium: 25th Anniversary Edition – and why the brand continues to thrive

Deirdre Cross – General Manager, Head of Funko Games – discusses the firm’s Cranium slate, as well as what to expect from Disney Animated.

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