Interview
Richard Gill discusses luck, persistence – and why price compression hurts inventors
“The industry has been amazing to me.” Richard Gill on why he’s happy to be back at McGill Associates.
Funko’s Director of Group Licensing & Retail Strategy, Lucy Salisbury, talks music, sport and more
“I’m absolutely loving it!” Lucy Salisbury on Funko’s new strategy – and her own increased remit.
See Jane Fun’s Jane Bredemus on creating crafts designed for play, not display
Inventor Jane Bredemus talks putty products, Sticker Stackers and her kid-centric approach to design.
Hasbro’s Evan Brooks takes us inside the design process on TRANSFORMERS – and reveals his most underrated creation!
Hasbro’s Evan Brooks – Product Designer on the TRANSFORMERS team – talks design, innovation and what makes the brand unique.
Moodles creator Joanna Paul and LoCoco Licensing’s Peter LoCoco on building the brand beyond toys
“It has an incredible opportunity; it’s about finding the people who believe in it”: Joanna Paul and Peter LoCoco on the Moodles story so far.
The Rubik’s Cube at 50: Ernö Rubik tells Pete Jenkinson how the iconic puzzle came to be
“I don’t like the word invention” Ernö Rubik reveals how he discovered the eponymous Cube 50 years ago…
Game designer Dirk Barsuhn on what inspired his new tile-laying game, Ananda
“The idea came to me when I saw mahjong for the first time”: Dirk Barsuhn talks Ananda – and what made Zoch the perfect home for it.
Big Potato’s Ed Naujokas on how automatic writing and spirit slates helped bring Ghosts Can’t Draw to life
“It’s a seance meets Pictionary!”: Ed Naujokas – Game Designer at Big Potato – on tackling the drawing game sector with Ghosts Can’t Draw.
“We knew there was something special here”: Eric Olsen, Tony Serebriany and David Blanchard talk Flip 7
Flip 7 inventor Eric Olsen, The Op’s Director of Party & Family Games David Blanchard and Tony Serebriany – VP of Inventor Relations at The Op – discuss the origins of the game… And why it already feels like a classic.
Matthew Inman of The Oatmeal and Exploding Kittens on how intrusive thoughts led him to design Horrible Therapist
“We needed an innocent face to be the therapist that ruins people’s lives”: Matthew Inman – Creator of The Oatmeal and Co-Creator of Exploding Kittens – talks us through the development of his new comic-creating card game.