Interview
Happy Potter: Product Designer Phoebe Mason on how Pott’d creates its air-dry-clay kits
“There’s truly something for everyone…” Phoebe Mason on designing products for Pott’d.
“It’s a brand with enormous potential for reinvention”: Jumbo’s Antoine Serres talks Stratego
Antoine Serres, Group Brand Manager at Jumbo Group, discusses Stratego: Lost Island – and ways to keep the classic game feeling fresh.
From Good to Great: Gamely Games founder Hazel Reynolds on pitching to playtesters
“Nothing beats testing!” Hazel Reynolds reveals more playtesting secrets at Gamely Games.
Glasshouse Games’ Sean Fosse on the company’s debut title, Whisker Wars
Sean Fosse talks us through the origins of Glasshouse Games – and what to expect from their debut title.
One in a Million: Gamely Games founder Hazel Reynolds discusses selling her millionth game
“Our best ideas are ahead of us…” Hazel Reynolds on selling well, doing good and relentless optimism.
Golden Bear’s Barry Hughes on the origins – and success – of Soccer Bot
“It sold out within three and a half weeks!” Barry Hughes – MD at Golden Bear – talks us through the Soccer Bot success story.
“There’s something for everyone…” Becs Henchey, Becky Matthews and Kate Goss on Golden Bear’s range
How Golden Bear is finding ideas, building its range and keeping things simple…
Nonsensical’s Oli Hills discusses how brands can thrive on TikTok
“While most still think TikTok is an app for kids dancing, the average age of user is 33 years old”: Nonsensical CEO Oli Hills reveals what makes brands tick on TikTok.
Joking Hazard’s Alex Murty and Fuzzballs creator Marc Sach discuss bringing the brand into games
Alex Murty and Marc Sach tell us why Fuzzballs is a perfect fit for the tabletop space.
Rich Mazel and Jeff Wilcox on the ‘Invent-to-Consumer’ model that fuels All 4 Fun Toys
“We can prove there isn’t just a three-year life cycle for great inventions”: Rich Mazel and Jeff Wilcox on what to expect from All 4 Fun.