Interview
Pitch Perfect? Part 3: Follow Up… Serial inventor Ellie Dix shares her private pitching tips.
Pitch Perfect? Part 3: Follow Up… Serial inventor Ellie Dix shares her private pitching tips.
Pitch Perfect? Part 2: The Actual Day! Serial inventor Ellie Dix shares her private pitching tips.
In the second of our three pitch-based chats, inventor Ellie Dix looks at event day.
Pitch Perfect? Part 1: The Prep… Serial inventor Ellie Dix shares her private pitching tips
Inventor Ellie Dix shares her pitching advice based on successful experiences at Mojo Nation events…
Game designer Florian Sirieix on how Stomp the Plank came together in one afternoon
Florian Sirieix discusses Stomp the Plank, After Us and reveals his most underrated creation.
Bernhard Weber reveals why – as an inventor – he puts himself under no pressure to deliver!
Award-winning inventor Bernhard Weber on creativity and his recent hit, Beethupferl.
Build, flick, play: Michael Allan on giving players the tools to craft their own dexterity games with KUGO
KUGO Games founder Michael Allan discusses the origins of his flick-based game system.
Create it, break it, fix it: Phil Tottman and Craig Fearn discuss the powerful process behind Book of Beasties
Book of Beasties: Phil Tottman and Craig Fearn on why the mental-wellbeing game needs high standards
Shannon Swindle, Inventor Relations Manager; Games – Moose Toys, on pitching, ghosting and more!
How is Moose Toys putting a “wow” in the games category? Shannon Swindle tells all!
“It’s a game and soundtrack in one!”: Inventor Marcus Carleson and Jumbo’s Ferran Codina on the story behind Hitster
Hitster inventor Marcus Carleson and Jumbo’s Group Brand Manager for Games, Ferran Codina, discuss the appeal of the music-based, tech-infused party game.
Moose Toys’ Fraser Paterson on bringing the magic of Bluey to life in toys and games
Fraser Paterson, VP – Head of Design & Development at Moose Toys, discusses keeping open-ended play at the heart of the firm’s Bluey range.