Interview

How did A Charlie Brown Christmas become a board game? Scott Shillet on what’s new at Peanuts

Scott Shillet, VP, Global Hardlines and Promotions, Peanuts Worldwide LLC, on working with Funko Games

Big Monster Toys’ Sam Unsicker on Monopoly Scrabble’s 15-year journey to market

Sam Unsicker, Partner at BMT, discusses the unique origins of the mash-up game – and the importance of having an in-house champion.

“It’s a dream job!”: Artist Matthew Robert Davies discusses his work on Disney Lorcana

As we preview a brand-new card from the upcoming Disney Lorcana: Rise of the Floodborn, artist Matthew Robert Davies discusses illustrating for Ravensburger’s acclaimed TCG.

Theme, mechanics or ‘feel’? Wise Wizard’s Danielle Reynolds on what steers her approach to game design

Game designer Danielle Reynolds on creativity, diversity and her Game Design Unboxed podcast.

Funko Games’ Matt Christianson on bringing terror to the tabletop with The Texas Chainsaw Massacre: Slaughterhouse

Matt Christianson – Games Category Lead for Prospero Hall/Funko Games – discusses designing a game to make pulses pound.

“Buckle up and hold onto your hats!” Erik Quam on products that excite him at Smart Toys and Games

Erik Quam – inventor relations guru at Smart Toys and Games – on their secret sauce.

Prolific inventor Richard Levy on the launch of Tightrope – and the return of Furby

Old favourites and new releases: Richard Levy on Furby, Tightrope and BrainBolt

What makes sizzles sizzle? Video producer Stuart Turner on making the first ten seconds count

How to Make a Pitch Sizzle: Stuart Turner, co-founder at DMI Productions, discusses videos that sell.

Tiger Monkey Design’s Tucker Johnson on why being a fan can be dangerous for designers

Tiger Monkey Design’s Tucker Johnson discusses his route into design – and why Hasbro’s Xevoz line was ahead of its time.

“I want us to be one of the most creative IP houses in the world”: Toikido’s Darran Garnham on collabs, collectibles and creativity

Toikido CEO and Founder Darran Garnham discusses the origins of Piñata Smashlings ­– and why he wants it to become the Fortnite for under 12s.

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