Interview

Zygomatic’s Michaël Gonçalves on the magic of Dobble – and what inventors should consider when designing for the brand

Michaël Gonçalves – Head of Studio at Zygomatic – discusses creating a game for older Dobble fans in Dobble Connect.

Melissa & Doug’s Sofia Dumery on innovation, ‘wood-first’ thinking and inventor opportunities

Sofia Dumery, SVP of Design at Melissa & Doug, discusses how inventors can innovate in the pretend play space.

Game designer Brett J. Gilbert discusses putting a new spin on a classic in Labyrinth: Team Edition

Brett J. Gilbert on the challenges – and opportunities – that come with creating a fresh take on an old favourite.

Golden Bear’s Product and Innovation Director, Becs Henchey, talks sustainable toys

Keen to be green: Becs Henchey discusses her varied role at toy giant Golden Bear

Bucher & Harrison’s Jim Harrison on 30 years of fast, frightening fun with Atmosfear

As Atmosfear: 30th Anniversary Edition lands, Jim Harrison talks us through the origins and evolution of a truly break-frame game.

Game designer Kim Vandenbroucke on the origins of PlayMonster’s Pigs on Trampolines

We caught up with Kim Vandenbroucke to discuss recent launches Pigs on Trampolines and Split – and find out her most underrated creation.

Brand Britain’s Steven Sterlacchini discusses toy packaging – and not using process to imitate inspiration

Front, back and beyond the box: Brand Britain’s Director – on packaging games

From The Play that Goes Wrong to playing just right: Henry Lewis on his stunning escape-room games

Writer, actor and producer Henry Lewis discusses The Mystery Agency’s escape-room games

Uplift Games’ Vicky Huxley and Sim Furniss on Adopt Me’s journey into consumer products

Uplift Games’ Vicky Huxley and Sim Furniss on bringing the cup feet and big eyes of Adopt Me’s pets into plush, apparel and more…

YuMe Toys’ Felipe Noriega and Gurdeep Bains on encapsulating 100 years of Disney magic in collectibles

Felipe Noriega – Vice President & Regional Director, EMEA, Maxx Marketing & Licensing Matters – and Gurdeep Bains – Global Creative Director, Maxx Group & YuMe Toys – on the creative process behind their Disney 100 Surprise capsules.

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