Interview
Rachele Harmuth – Head of ThinkFun – on how the industry can help build resilience in children through MESH
ThinkFun’s Rachele Harmuth discusses her entry into the toy world and how inventors can engage with MESH – which stands for Mental Emotional Social Health.
From transport safety campaign to entertainment brand: PlaySide Studios’ Ben Kelly on 10 years of Dumb Ways to Die
Ben Kelly – GM of Dumb Ways at PlaySide Studios – discusses bringing the brand into board games with Spin Master.
Spin Master’s Sam Susz discusses bringing Dumb Ways to Die into board games
Sam Susz – Senior Director of Games at Spin Master – on how Dumb Ways to Die highlights Spin’s innovative approach to licensed games.
Inventor Peggy Brown on Adulting, Awk-Word and the elegance of simplicity
Prolific inventor Peggy Brown discusses the tight-rope walk of designing games that feel both innovative and familiar.
TOMY’s Julie Gwaltney and Lorena Montalvo on bringing LatinX influences into pre-school play with Bebé Fuerte
Julie Gwaltney, Senior Director at TOMY, and Lorena Montalvo, Senior Product Designer at TOMY, on why authenticity is at the heart of its new Bebé Fuerte range.
Perfect Partners: Inventors discuss the art of collaboration
What makes inventor partnerships work?! We find out from two pairs of studios… Making Things & Phase Two, and Big Ideas & Tricky.
The Marketing Store’s Geoff Smyrk on innovation, sustainability and the future of play
Geoff Smyrk – VP, Global Creative Director at The Marketing Store – on how they and McDonald’s are on innovation’s frontline when it comes to sustainability in toys.
KID Group’s Dan Klitsner on the story behind Freefall, a game 22 years in the making
Prolific inventor Dan Klitsner discusses Pop It Pro, Freefall and his most underrated invention.
Jason Exum reveals why now’s the right time for Dyce Games’s HISTORY Channel trivia game
History in the making – of a board game! Jason Exum on the HISTORY Channel trivia game
Pack It In: vital packaging advice from specialist retailer Becky Ottery of Eclectic Games
Eclectic Games’s Becky Ottery reveals the packaging mistakes that make retailing a game hard work