Interview

Barry & Jason Games’ Barry McLaughlin and Jason Lautenschleger on why silly sizzles sell

Barry McLaughlin and Jason Lautenschleger discuss their approach to pitching – and we get the lowdown on their new games, Scribble Hips and It’s Tricky.

Making all the right noises: So Sound’s Head of Audio, James Livett, discusses putting music in toys

James Livett – Head of Audio at So Sound – on the art of making toys make noise

Matt Nuccio on what to expect from the United Inventors Association’s new Toy Advisory Board

Design Edge President Matt Nuccio talks us through why the UIA has put together a Toy Advisory Board – and who’s involved.

Peppa Pig, Bluey and more: an interview with Andrew Carley, Director of Global Licensing at BBC Studios

The ever-popular Andrew Carley discusses his path to BBC Studios… And what’s next for the Bluey brand.

Game designer and author James Wallis discusses his new book, Everybody Wins: The Greatest Board Games Ever Made

James Wallis talks us though his new book – Everybody Wins – that shines a spotlight on the winners, and losers, of the Spiel des Jahres awards.

Dominic Sander on how data drives design at Moonbug Entertainment

Dominic Sander – Hardlines Product Development Manager at Moonbug Entertainment – discusses creativity, collaboration and CoComelon.

Magic Mountain co-creator Jens-Peter Schliemann on the benefits of bringing ‘toy-thinking’ into game design

Game designer Jens-Peter Schliemann discusses the story behind his Kinderspiel des Jahres-winning Magic Mountain.

Gray Matters Games’ Joe Barron on the power of asking ‘Could this be a game?’

Joe Barron – founder of Gray Matters Games – discusses the origins of titles like You Bet-Cha!, The Game of Wolf and Word Wipeout.

Mark Solomon, SVP at BYJU’S, on Osmo’s unique approach to teaching through play

Mark Solomon, SVP at BYJU’s, talks creativity, education and Osmo’s latest launch: the Reading Adventure.

George Gomez – Chief Creative Officer at Stern Pinball – takes us inside the design of the firm’s new James Bond machines

Stern Pinball’s Chief Creative Officer, George Gomez, discusses creating pinball machines for some of the world’s biggest brands.

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