Interview

Inventor Danielle Begnaud on her path to market – and how she uses dialogue as a barometer

Game inventor Danielle Begnaud tells how she brought Waggin’ Words to market.

Steamforged Games’ Mat Hart and Sherwin Matthews on bringing Elden Ring to the tabletop

Steamforged Games’ Mat Hart and Sherwin Matthews discuss design, crowdfunding and the importance of not trying to please everyone.

As Fat Brain Toys celebrates its 20th anniversary, co-founder Mark Carson discusses the journey so far…

Fat Brain Toys’ Mark Carson on inventors, industry evolutions and the most underrated Fat Brain product.

Hasbro’s Gray Bright on bringing Wordle into board games

Gray Bright – Senior Director of Product Design and Development at Hasbro Gaming ­– on the collaborative design process behind Wordle: The Party Game.

What Do You Meme?’s Christian Castro on the importance of inventors

Christian Castro – Director of Product Development at What Do You Meme? – discusses why the competitiveness of the party game space fosters creativity.

Maestro Media CEO Javon Frazier on putting IP creators and fans at the heart of product development

Maestro Media’s Javon Frazier discusses bringing brands like The Binding of Isaac and Sally Face into board games.

Just Playing Games’ Leo Taylor, David Rudow and George Feledichuk on creating Clue: Treachery at Tudor Mansion

The team at Just Playing Games talk us through bringing Clue into the world of escape room board games.

Alexandra Ehrmann on fuelling a passion for history through play with History Heroes

Alexandra Ehrmann discusses why, after a string of popular card games, the time is right for the History Heroes brand to launch a board game.

Barry & Jason Games’ Barry McLaughlin and Jason Lautenschleger on why silly sizzles sell

Barry McLaughlin and Jason Lautenschleger discuss their approach to pitching – and we get the lowdown on their new games, Scribble Hips and It’s Tricky.

Making all the right noises: So Sound’s Head of Audio, James Livett, discusses putting music in toys

James Livett – Head of Audio at So Sound – on the art of making toys make noise

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