Interview
First-time inventor Mark Langley discusses how his codebreaking game, decypher, got to market
Mark Langley reveals how prototypes, playtests and pitches helped him find the right publisher
John Bell – Director of Product Design and Development at Buffalo Games – on magic words and secret sauce
Buffalo Games’s John Bell on the magic ingredient that gets people saying, “Let’s play again again!”
Play Elevated’s Deb Weber on championing the positive benefits of play
Deb Weber talks us through her previous career at Fisher-Price – and how she’s looking to work with inventors at her new consultancy.
Fuse’s Tim Rowe on the best way to get someone excited about an invention
Laura Rowe interviews her dad – Fuse Director Tim Rowe – about his route into toys… And asks whether he’s still wracked by guilt over taking her old toys apart for prototypes!
Seven Towns’ Elizabeth Moody on the magical mechanism behind Tippy the Dragon
Elizabeth Moody – Chief Operating Officer at Seven Towns – reveals the physics principal that powered the illusion in John Adams’ balancing game, Tippy the Dragon.
Matt Kelley and Brian Saliba on bringing Monty Python authentically into tabletop RPGs
Crowbar Creative’s Brian Saliba and Exalted Funeral’s Matt Kelley discuss getting the tone right on Monty Python’s Cocurricular Mediaeval Reenactment Programme.
Top Dog: Why WowWee’s new robot toy blends tech with trends… A chat with Sydney Wiseman
WowWee’s Sydney Wiseman discusses the groundbreaking, tail-wagging tech toy Dog-E
Tony Serebriany on pitching in person, The Op’s process – and the right time to follow up
Talking shop with The Op’s Senior Director of Inventor Relations, Tony Serebriany
Inventor Ceri Price reveals why now’s the right time for Tug!: The Tug-of-War Quiz Game
Confident?’s Ceri Price discusses “The difficult second game”, Tug!
Meet the Toy Master: legendary salesman Roger Dyson talks about his long career in toys and games
From Merit and Airfix to Palitoy, Toymaster and the BTHA… Roger Dyson on his fantastic life in toys