Interview
What Do You Meme?’s Christian Castro on the importance of inventors
Christian Castro – Director of Product Development at What Do You Meme? – discusses why the competitiveness of the party game space fosters creativity.
Maestro Media CEO Javon Frazier on putting IP creators and fans at the heart of product development
Maestro Media’s Javon Frazier discusses bringing brands like The Binding of Isaac and Sally Face into board games.
Just Playing Games’ Leo Taylor, David Rudow and George Feledichuk on creating Clue: Treachery at Tudor Mansion
The team at Just Playing Games talk us through bringing Clue into the world of escape room board games.
Alexandra Ehrmann on fuelling a passion for history through play with History Heroes
Alexandra Ehrmann discusses why, after a string of popular card games, the time is right for the History Heroes brand to launch a board game.
Barry & Jason Games’ Barry McLaughlin and Jason Lautenschleger on why silly sizzles sell
Barry McLaughlin and Jason Lautenschleger discuss their approach to pitching – and we get the lowdown on their new games, Scribble Hips and It’s Tricky.
Making all the right noises: So Sound’s Head of Audio, James Livett, discusses putting music in toys
James Livett – Head of Audio at So Sound – on the art of making toys make noise
Matt Nuccio on what to expect from the United Inventors Association’s new Toy Advisory Board
Design Edge President Matt Nuccio talks us through why the UIA has put together a Toy Advisory Board – and who’s involved.
Peppa Pig, Bluey and more: an interview with Andrew Carley, Director of Global Licensing at BBC Studios
The ever-popular Andrew Carley discusses his path to BBC Studios… And what’s next for the Bluey brand.
Game designer and author James Wallis discusses his new book, Everybody Wins: The Greatest Board Games Ever Made
James Wallis talks us though his new book – Everybody Wins – that shines a spotlight on the winners, and losers, of the Spiel des Jahres awards.
Dominic Sander on how data drives design at Moonbug Entertainment
Dominic Sander – Hardlines Product Development Manager at Moonbug Entertainment – discusses creativity, collaboration and CoComelon.