Interview

Dominique Metzler on why Spiel is a must-attend show for game inventors and publishers alike

Spiel MD Dominique Metzler discusses what inventors and publishers can expect from next month’s show, taking place at Messe Essen from October 6th to 9th.

Design_Lead_Play’s Darren Lee Phillipson on crafting toys for Gigantosaurus

With United Smile’s Gigantosaurus toy line being showcased at the LA Toy Previews, we caught up with the designer of the range – design_lead_play’s Darren Lee Phillipson.

Julia Keys on building confidence, resilience and empathy in children with Hug-a-Bug World

Hug-a-Bug World CEO Julia Keys discusses how the design of her toy range ties into bolstering a child’s emotional understanding.

Professor Puzzle founder Ben Meldrum on starting, growing – and the secret sauce that keeps them going

With 20 years in the industry, Ben Meldrum discusses great people, puzzles and products…

Paper Engine takes us inside the development of its Build Your Own paper toy kits

Paper Engine’s Keith Finch, Louise Clasby and Jason McKenzie on sustainability, Aardman and playing with paper.

Gibsons’ Emily Charles on the fan-led return of Kingmaker

As a new and improved version of Kingmaker heads to Kickstarter, Emily Charles ­– Product Development & Licensing Manager at Gibsons Games – talks us through its four-year development process.

Designer Wayne Lindsay on the benefits of taking part in BLE’s Kelvyn Gardner License This! competition

As one of last year’s winners, Wayne won a free exhibition stand at BLE 2022. We caught up to find out more about his plans for next month’s show.

Prolific inventor Brad Ross on the key to successful creative collaborations

Brad Ross talks us through his approach to design and we discuss some of his new launches, including BrainBolt, Tiltago and 60 Seconds.

Quillsilver Studio’s Brenna Noonan on how a classical music background informs her approach to game design

Brenna Noonan – President at Quillsilver Studio – talks us through the firm’s one-stop-shop offering for game designers and publishers.

Theora Concept’s Boaz and Gideon Coster discuss the secrets behind playthings old and new

Boaz and Gideon Coster on the little inspirations and big ideas that power Theora Concept

Stay up to date with the latest news, interviews and opinions with our weekly newsletter
Back to top arro

Sign Up

Enter your details to receive Mojo updates & news.