Interview
“It’ll be the best one yet!”: Inside Spin Master and Kingston University’s upcoming Toy Invention Programme
Spin Master’s Tal Schrieber and Kingston University’s Rebecca Davies and Kieran O’Conner give us the lowdown on the new Toy Invention Programme – and why London made sense as its latest launch.
Sweet Spot Studio’s Jon Vanderbeek on looping trains, crawling geckos and hovering slugs
Jon Vanderbeek discusses nurturing talent, new business models and exciting plans for Sweet Spot Studio’s new building.
Carine Rosalia on support for new inventors – and the story behind her first licensed concept
Fresh from winning the Rising Star Award at this year’s Play Creators Awards, we sit down with inventor Carine Rosalia.
Louise Webster discusses how beyondtheschoolrun helps women, serves companies – and more…
Founder of beyondtheschoolrun, Louise Webster, on creating change and encouraging others
Dominique Metzler on why Spiel is a must-attend show for game inventors and publishers alike
Spiel MD Dominique Metzler discusses what inventors and publishers can expect from next month’s show, taking place at Messe Essen from October 6th to 9th.
Design_Lead_Play’s Darren Lee Phillipson on crafting toys for Gigantosaurus
With United Smile’s Gigantosaurus toy line being showcased at the LA Toy Previews, we caught up with the designer of the range – design_lead_play’s Darren Lee Phillipson.
Julia Keys on building confidence, resilience and empathy in children with Hug-a-Bug World
Hug-a-Bug World CEO Julia Keys discusses how the design of her toy range ties into bolstering a child’s emotional understanding.
Professor Puzzle founder Ben Meldrum on starting, growing – and the secret sauce that keeps them going
With 20 years in the industry, Ben Meldrum discusses great people, puzzles and products…
Paper Engine takes us inside the development of its Build Your Own paper toy kits
Paper Engine’s Keith Finch, Louise Clasby and Jason McKenzie on sustainability, Aardman and playing with paper.
Gibsons’ Emily Charles on the fan-led return of Kingmaker
As a new and improved version of Kingmaker heads to Kickstarter, Emily Charles – Product Development & Licensing Manager at Gibsons Games – talks us through its four-year development process.