Interview
Frederica Scott Vollrath on bringing Hollywood handshakes and soggy bottoms to the tabletop with The Great British Baking Show Game
FSV Design ApS’ Frederica Scott Vollrath talks us through her ‘easy to learn but hard to master’ approach to game invention.
Dean Tempest, co-founder of Big Potato Games, on blockbuster licensing – and licensing Blockbuster
Big Potato’s Dean Tempest discusses blending IP, execution and gameplay.
Amanda Birkinshaw, co-inventor of Rubik’s Capture, discusses design, creativity and working with others
Rubik’s Capture co-inventor Amanda Birkinshaw on the reason she likes to work with others…
Thorsten Gimmler – Inventor Relations Manager at Ravensburger – on the worst thing to say in a pitch
Ravensburger’s Thorsten Gimmler discusses creativity, licensing and his former life as a games inventor.
Just Play UK’s Licensing Manager, Charlotte Rodgers, discusses plans, brands and toy-fair stands
Charlotte Rodgers offers insight into Just Play UK’s licensing and future plans
“A shower is the best game design studio you can have!”: We speak with Glenn Drover, VP of University Games’ new Strategy Games division
Glenn Drover, VP of Strategy Games at University Games, discusses his work on games like Age of Empires III, Raccoon Tycoon and the upcoming Mosaic.
From Baby Shark to South Park: Paramount’s Alexandra Salisbury on her design-led approach to crafting toy and game partnerships
Alexandra Salisbury – Senior Category Manager for Toys & Games EMEA & ANZ at Paramount – on recent launches, inventor opportunities, and the power of a cuppa.
Carl Brière – Founder of Synapses Games – on creating titles that delight gamers and non-gamers alike
Synapses Games’ Carl Brière discusses inventors, pitching and his new party game, Match5.
Elana Woldenberg – Senior Director of Product Development at hand2mind – on bringing Numberblocks into toys
hand2mind’s Elana Woldenberg discusses creativity, education and working with brands.
Bubblegum Stuff’s Matt Ludlow discusses their latest Kickstarter project, Death by Coconuts
Matt Ludlow on creating, developing and funding Bubblegum Stuff’s new game: Death by Coconuts