Interview
The Fantastic Factory’s David Snow on designing LADbible’s first party game
The Fantastic Factory’s David Snow tells us why there’s more to come from LADbible in the games space.
Ridley’s Games’ Austyn Romero on bringing games into puzzles with Jigsaw Duel
Jigsaw Duel designer Austyn Romero discusses why he wanted to flip the therapeutic nature of puzzling on its head.
Product Developer Peter Jepsen discusses Geomag’s design, ranges and magnetic appeal
Products, magnets and more: Product Developer Peter Jepsen talks all things Geomag.
Whiz Kid Games founder Heather Watherston on educational games – and launching in a pandemic
Heather Watherston discusses the the value of learning – and the challenges facing Whiz Kid Games.
Spin Master’s Michael Lee on getting big transformations into small toys with Bakugan
Michael Lee, Design Manager for Boys’ Toys at Spin Master, discusses the “show-to-shelf” approach to crafting toys for Bakugan.
Carol Mertz – Senior Game Designer at Exploding Kittens – takes us inside the development of Hand-to-Hand Wombat
Exploding Kittens’ Senior Game Designer Carol Mertz discusses inventors, creativity and designing for the mass market.
Gamely Games founder Hazel Reynolds on hilarious games and great reviews
Serial inventor Hazel Reynolds talks about her latest game, Six Second Scribbles.
PLAYMOBIL’s Managing Director Mark Foster on how licences can open up new worlds
Mark Foster discusses PLAYMOBIL’s plans, brands and feedback from fans
Aconyte’s Marc Gascoigne on creating novels for board game brands like Pandemic, Arkham Horror and Legend of the Five Rings
Marc Gascoigne – Publisher at Asmodee’s Aconyte Books arm – discusses how he approaches translating board games like Pandemic and Arkham Horror into successful novels.
Skew’s Oliver Dyer on how the studio’s ‘Think. Shop. Do!’ workshop will help delegates crack brand challenges
The retail research event – taking place on Wednesday, March 30th – promises to ‘pack a week’s worth of research into a single day’.