Interview

Spin Master’s Michael Lee on getting big transformations into small toys with Bakugan

Michael Lee, Design Manager for Boys’ Toys at Spin Master, discusses the “show-to-shelf” approach to crafting toys for Bakugan.

Carol Mertz – Senior Game Designer at Exploding Kittens – takes us inside the development of Hand-to-Hand Wombat

Exploding Kittens’ Senior Game Designer Carol Mertz discusses inventors, creativity and designing for the mass market.

Gamely Games founder Hazel Reynolds on hilarious games and great reviews

Serial inventor Hazel Reynolds talks about her latest game, Six Second Scribbles.

PLAYMOBIL’s Managing Director Mark Foster on how licences can open up new worlds

Mark Foster discusses PLAYMOBIL’s plans, brands and feedback from fans

Aconyte’s Marc Gascoigne on creating novels for board game brands like Pandemic, Arkham Horror and Legend of the Five Rings

Marc Gascoigne – Publisher at Asmodee’s Aconyte Books arm – discusses how he approaches translating board games like Pandemic and Arkham Horror into successful novels.

Skew’s Oliver Dyer on how the studio’s ‘Think. Shop. Do!’ workshop will help delegates crack brand challenges

The retail research event – taking place on Wednesday, March 30th – promises to ‘pack a week’s worth of research into a single day’.

Gemma Briant, from Coiledspring Games, on demoing games at trade shows and expos

Coiledspring’s Gemma Briant on the most important thing when you demo games…

WildBrain CPLG’s Jasen Wright on the “enormous potential” of Chip & Potato – and what’s next for Strawberry Shortcake

Jasen Wright – VP North America at WildBrain CPLG – talks us through his approach to crafting brand extensions for the likes of Strawberry Shortcake and Chip & Potato.

GPI’s Jack Scheurich, Matt Dacruz, Tom Wetzel and Tami Murphy on mistakes new companies make – and how to avoid them

Jack Scheurich, Matt Dacruz, Tom Wetzel and Tami Murphy tell us how GPI helps those new to the industry – and what some of the most common missteps.

Funko Games’ Deirdre Cross and Josh Manderville talk Jurassic World, E.T. and designing legacy games

We dive into the creative process behind E.T.: Light Years From Home and Jurassic World: The Legacy of Isla Nublar with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.

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