Interview
Skew’s Oliver Dyer on how the studio’s ‘Think. Shop. Do!’ workshop will help delegates crack brand challenges
The retail research event – taking place on Wednesday, March 30th – promises to ‘pack a week’s worth of research into a single day’.
Gemma Briant, from Coiledspring Games, on demoing games at trade shows and expos
Coiledspring’s Gemma Briant on the most important thing when you demo games…
WildBrain CPLG’s Jasen Wright on the “enormous potential” of Chip & Potato – and what’s next for Strawberry Shortcake
Jasen Wright – VP North America at WildBrain CPLG – talks us through his approach to crafting brand extensions for the likes of Strawberry Shortcake and Chip & Potato.
GPI’s Jack Scheurich, Matt Dacruz, Tom Wetzel and Tami Murphy on mistakes new companies make – and how to avoid them
Jack Scheurich, Matt Dacruz, Tom Wetzel and Tami Murphy tell us how GPI helps those new to the industry – and what some of the most common missteps.
Funko Games’ Deirdre Cross and Josh Manderville talk Jurassic World, E.T. and designing legacy games
We dive into the creative process behind E.T.: Light Years From Home and Jurassic World: The Legacy of Isla Nublar with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.
Staff Designer Erica Bouyouris on developing games… And the best thing about working for Spin Master!
Spin Master’s Erica Bouyouris reveals why the story of games remains the most important thing…
Carrera-Revell’s President, Frank Tiessen, on history, creativity, licensing and more
Frank Tiessen discusses Carrera-Revell’s slot-car-racing products, licences – and team!
Dan Wiseman, co-founder of The Detective Society, discusses escape-room games, creativity – and pitching on Dragons’ Den
The Detective Society’s Dan Wiseman on his Dragons’ Den appearance and finding inspiration.
“Keep it bold and simple”: Ryan Noonan – Art Director at GPI – on how games grab attention
Ryan Noonan, Art Director at GPI, talks us through his creative process – and we discuss whether we’re in a golden age for board game art.
Richard C. Levy discusses the legacy of his friend, legendary inventor Ralph Baer
Celebrating 100 years since the birth of Simon co-inventor, and father of the video game, Ralph Baer.