Interview
Waddingtons Games Remembered: From early days and espionage to Hasbro and beyond
Cluedo, Cards, Monopoly and More: Four guests reveal why the legend of Waddingtons endures…
Designer Matúš Kotry discusses development of his family-friendly deduction game, Little Alchemists
10 years after the launch of Alchemists, designer Matúš Kotry has crafted a new version suitable for younger players called Little Alchemists. We asked him about some of the key differences between the games.
Boyhood’s Jakob Burgsø on crafting wooden collectibles for brands like Angry Birds, Peanuts and Playmobil
“For a character to resonate with us, it should have a timeless quality”: Jakob Burgsø, Founder and Designer at Boyhood, on the craft behind his collectibles.
Funko’s Senior Director, Product – EMEA, Sam Clapham, on licenses and the rise of Bitty Pop!
“Everyone’s a fan of something!” Sam Clapham discusses Funko’s fantastic Bitty Pop! range.
Barry McLaughlin and Jason Lautenschleger on why inventors should embrace the world of content creation
The duo at Barry & Jason Games and Entertainment discuss their recent work in content creation – and how it shapes the development of their own games.
From Roman ruins to local toy stores: World Alive’s Amy Holden talks all things Freak Marbles
How one five-minute call let Amy Holden find World Alive’s fantastic new product…
Little People, big brands: Mattel’s Giorgio Cavalli on what makes an IP right for the Little People Collector series
“It wasn’t just a good fit, it was a perfect fit!”: Giorgio Cavalli – Senior Manager for Global Brand Marketing at Mattel/Fisher-Price – discussing giving TRANSFORMERS the Little People treatment.
As Hasbro’s TRANSFORMERS turns 40, LEGO Icons Bumblebee designer Samuel Johnson reveals his creative process
More Than Meets the Eye: LEGO designer Samuel Johnson on designing a converting Bumblebee set…
“He was always on our wish list”: Agora Models’ James Franks discusses the company’s Optimus Prime build
Agora Models CEO and Owner James Franks on what makes brands ripe for the luxury model treatment.
Prolific game designer Phil Walker-Harding on 10 years of Sushi Go!
Phil Walker-Harding talks us through the 10th anniversary edition of Sushi Go! – and how the game played a big part in his decision to go full time as a designer.