Interview
Casdon’s Alex Reynolds takes us inside development of the company’s Build-a-Bear Stuffing Station
Alex Reynolds – Casdon’s Global Head of Research, Development and Licensing – on their exciting new ranges from Build-a-Bear Workshop, Heinz and Toxic Waste.
ToyPal’s Sami Samiee on transforming toys into storytellers with AI
ToyPal Founder Sami Samiee introduces his AI-infused product that transforms a child’s favourite plush toy into an engaging storyteller.
TOMY’s James Wing and Matt Jordan, and Nextoy’s Alex Fuhrer, discuss bringing something new to the games aisle with Human Controller
TOMY’s James Wing and Matt Jordan on why Human Controller brings something new to the game aisle.
Industry legend Adi Golad on respecting inventors – and being an I.D.I.O.T. winner
Goliath Founder Adi Golad discusses inventors, copycats and having ideas.
That’s Crypto, Bro: Designer Alfie Dix on the inspiration behind the award-nominated game
New inventor Alfie Dix reveals his best advice for developing a traditional game…
Ravensburger’s Daniel Greiner and Chiara Bellavite talk Gloomies
Ravensburger’s Daniel Greiner and Chiara Bellavite discuss sowing the seeds of success with their light strategy game, Gloomies.
Spin Master’s Mike Bisogno on how in-house design experience shapes his work with inventors
Mike Bisogno – Spin Master’s Senior Director, Design and Inventor Relations, Games – on how his in-house design experience shapes his work.
Moose Toys’ Rowen Wagner on why XOX Kweenies is shaping up to be something special
Rowen Wagner – Head of Design for Girls, Youth Electronics and Activities at Moose Toys – on why XOX Kweenie looks to be something special.
Triclops Studio’s Rob Ames and Luc Hudson, and Character’s Mark Hunt, discuss the origins of Terror Fried – and what’s next
Triclops Studio’s Rob Ames and Luc Hudson discuss the origins of gross-out collectibles line Terror Fried with Mark Hunt of Character Options… And reveal what’s next!
Kevin Hovdestad – Director of Brand Development at CATAN Studio – talks us through the latest edition of the classic game
As CATAN turns 30, Kevin Hovdestad – Director of Brand Development at CATAN Studio – talks us through the new edition… And why the future looks bright.