Interview
Really Fun’s Ayelet Stein, Jennifer Ayers-Belinkis and Yolanda Raviv on connecting generations through play
We caught up with the Really Fun team to find out more about their approach to game design – and what brought them together.
Moose Toys’ James Austin-Smith on the top-secret, mould-breaking design process behind Magic Mixies
We spoke with James Austin-Smith, Innovation Director at Moose Toys, to find out more about the design wizardry behind Moose’s latest magical innovation.
Morgan Lane founder Morgan Curtis on creating a luxury Monopoly nightwear collection
We caught up with Morgan Curtis to find out more about her approach to designing nightwear – and why Monopoly proved a perfect fit for Morgan Lane.
Where do you draw the line? Artist and illustrator Joe Allard on art, toys and collectibles
Devil Design founder Joe Allard discusses his work in two dream careers.
Make It Real’s Vice President, Manufacturing & Innovation, Dominique Roy discusses big challenges for small companies
Dominique Roy on design, decision and the search for Make It Real products.
Aardman’s Rob Goodchild discusses the key to designing great products for Morph
A new category of BLE’s Kelvyn Gardner License This! competition is inviting designers to submit concepts based around Morph. Aardman’s Rob Goodchild tell us more.
Champion Brewing Company’s Hunter Smith on bringing board game icon Catan into beer
Fresh from debuting the first beer in the Catan series, we caught up with Champion founder Hunter Smith to find out more how he approached bringing a board game brand into beer.
Brent Geppert from Educational Insights discusses play, puppets, pitching – and people
What does Senior Product Manager Brent Geppert look for in an Educational Insights product?
Marcel Pasternak of BionicToys discusses the power of words, nature – and respect
BionicToys inventor Marcel Pasternak on flexible bricks… And the power of nature’s design.
Galactic Sneeze’s Sara Farber and Bryan Wilson on creating a Curb Your Enthusiasm party game
We caught up with Sara to find out more about the development of the game, and why Spin Master was the perfect partner for the project.