Interview

Fun-Damental’s Gary Pyper, Stacey Pyper and Toby Kinsey show us around their new studio

We caught up with the Fun-Damental team to find out how 2021 has been so far – and learn more about some of the fresh capabilities that come with their impressive new studio space.

Hasbro’s Gray Bright on fuelling creativity, driving innovation and creating legacies

We caught with Gray – Senior Director of Product Design and Development at Hasbro Gaming – to find out more about his approach to invention, innovation and legacy-building.

Gavin Ucko on why new inventors are always welcome at The Happy Puzzle Company

The Happy Puzzle Company’s Gavin Ucko on products ranging from amazing flowers and clocks to puzzle-race squares and blocks.

Right Angle Entertainment’s Justin Sudds on creating Clue: An Outdoor Walking Experience

Ahead of the show launching in LA, we caught up with Right Angle Entertainment Co-Founder Justin Sudds to find out more about the development of Clue: An Outdoor Walking Experience.

Designer Scott Rogers and Ravensburger’s Cassidy Werner on bringing Alien to the tabletop with Fate of the Nostromo

Scott and Cassidy shed light on bringing the fear and tension of the iconic film to a board game experience.

Big Potato’s Tristan Hyatt-Williams on Snakesss, Mean Girls and the firm’s move into puzzles

We caught up with Big Potato co-founder Tristan Hyatt-Williams to find out more about the firm’s move into the world of puzzles.

KidKenn’s Kenn Morton on changing perceptions of sports games with Foosketball

We caught up with Kenn to find out more about the origins of Foosketball – and what made Hasbro the perfect home for the game.

Product Counsel’s Robert Yusim on his long career, creativity and direct-to-consumer services

Robert Yusim lifts the lid on direct-response media, and his critical role at Product Counsel

Award-winning game designers Wilfried and Marie Fort on playtesting, pitching and why ideas are like soap bubbles

We caught up with Wilfried and Marie to learn more about how they collaborate, their approach to pitching and what they do to fuel creativity.

Industry stalwart Tom Dusenberry on Parker Brothers, his “Wow-Wow” analysis and why industry standards for inventor relations needs re-establishing

We spoke with Tom Dusenberry about his start in games, his work with inventors and the key to successful pitching.

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