Interview
Fab Design’s James Yuen on bringing bop bags into collectibles with Blown Ups!
To discuss the development process – and future – of Blown Ups!, we caught up with Fab Design’s own James Yuen.
Inside Out of Order – Part Two: Product Development
Part two of our series on getting a game to market sees product developer Emily Charles discuss the changes Gibsons needed.
Designer Wayne Lindsay on winning the 2021 Kelvyn Gardner License This! Competition at Brand Licensing Europe
Competition winner Wayne Lindsay discusses product design, creativity and how his ideas morph…
Barry Hughes, Managing Director of Golden Bear Toys, on soft toys and hard challenges
Golden Bear’s Barry Hughes talks about licensing soft toys – and developing ideas.
Andrew Hogan on why Dan Dee International’s still thriving after 65 years in the toy business
Director of Global Licensing and International Sales Andrew Hogan talks all things Dan Dee International.
SoapBox Labs’ Jamie Beaumont on how voice tech can help toy firms create magical conversational experiences for kids
We spoke with Jamie Beaumont, COO at Soapbox Labs, to find out more about the opportunities around voice tech for toy companies and brand owners.
Designer Amit Ghadge on India’s thriving board game scene – and the four-year development process behind Karigar-e-Taj
Amit Ghadge – designer of Karigar-e-Taj – sheds light on the four-year development process behind his latest game.
Serial inventors Juhwa Lee and Guing Kim discuss staying creative and working together
The inventors of the clue-giving game Last Message discuss how they think – and work together.
Mattel Consumer Products’ Helen Genia on her design-led “product is king” approach to brand licensing
Helen Genia, Head of UK Licensing and Hardlines EMEA at Mattel Consumer Products, tells us why Mattel’s portfolio of IP continues to capture the imagination of designers.
Ross Padgett on the design process behind Dinosuit – a build-your-own wearable dinosaur kit
We spoke with Dinosuit inventor Ross Padgett to find out where the idea came from – and why sustainability was a big factor in how he approached bringing the concept to life.