Interview
Eaglemoss Hero Collector’s Stella Bradley on designing high-end advent calendars for Star Trek, Doctor Who and The Beatles
We caught up with Stella Bradley, Head of New Product Development at Eaglemoss Hero Collector, to find out more about the creative process behind the new collection.
Co-inventor David Garrett discusses the HEYKUBE and how it got to market
Get ready for the HEYKUBE! Co-inventor David Garrett on a cube puzzle with a twist.
The Bamboozle Brothers, Sen-Foong Lim and Jay Cormier, discuss games, clues and Scooby-Doo
Sen-Foong Lim and Jay Cormier – creators of Junk Art, Akrotiri and more – on Scooby-Doo: Escape from the Haunted Mansion.
The Genius Star inventor Aron Lazarus reveals the games that inspired him… And why creativity is all or nothing for him
TAGIE-Award winner Aron Lazarus on how Bee Genius and the Genius Star came to be.
Games to Get’s Luke Evans on exploring games and wellness with students of Brunel University
Students were tasked with exploring ways in which the Sussed game line could be expanded with issues of social health and wellness in mind.
Sneaky Snacky Squirrel Game inventor Riley Wilkinson on developing ideas – and his new course: My Toy Pitch
Inventor and agent Riley Wilkinson discusses his top tips on pitching, and his brand-new course: My Toy Pitch
Johannes Sich on crafting the characters, crimes and clues that fill his unique detective game, MicroMacro: Crime City
We caught up with Johannes to learn more about the complex design process behind the game – and the future for his MicroMacro brand.
From Trivial Pursuit to Pictionary and PlayMonster: industry legend Richard Gill talks shop
PlayMonster’s Vice President International, Richard Gill, talks luck and loss in his remarkable career
Fun-Damental’s Gary Pyper, Stacey Pyper and Toby Kinsey show us around their new studio
We caught up with the Fun-Damental team to find out how 2021 has been so far – and learn more about some of the fresh capabilities that come with their impressive new studio space.
Hasbro’s Gray Bright on fuelling creativity, driving innovation and creating legacies
We caught with Gray – Senior Director of Product Design and Development at Hasbro Gaming – to find out more about his approach to invention, innovation and legacy-building.