Interview

PlayMonster’s Adam Hocherman on developing the smash hit Drone Home

With the highly-original game Drone Home now taking off in the UK, we caught up with PlayMonster’s Adam Hocherman. Here he tells us why it was a pleasure to develop, which gauntlet he’s picked up… And why he missed some terrible sushi.

Alexis Yavne – Design Manager for Girls Interactive at Spin Master – unwraps the development process behind Present Pets

With Present Pets popping up on ‘Top Toys for Christmas’ lists around the world, we caught up with Alexis to learn more about the development process behind the launch.

Time Run creators Nick Moran and Dean Rodgers on devising an immersive tabletop game

From The Crystal Maze Live Experience to Sherlock: The Game Is Now, Nick Moran and Dean Rodgers know how to build an escape-room experience. Here, we talk to the pair to discover the thinking behind their incredible tabletop debut, Spectre & Vox.

Designer Julio E. Nazario on how a career in engineering steers his approach to inventing games like Ctrl and Holi: Festival of Colors

Julio E. Nazario is a rising star of the game design world, with his eye-catching titles like Ctrl and Holi: Festival of Colors leading design royalty Eric Lang to recently tweet: ‘Julio Nazario will win a Spiel des Jahres before 2025’.

Asmodee UK’s Jon Bruton on what he looks for in a product, mass vs. hobby and why quality isn’t enough

Jon Bruton is an Asmodee stalwart. We caught up with the Purchasing Executive to learn what he looks for in a game… And why passion and quality aren’t everything.

Audrey Freda Tam – Design Manager for Small Dolls and Collectibles at Spin Master – on why she loves to work with the inventor community

We caught up with Audrey to find out more about the development of the award-winning Hollywood Hair, her thoughts on creativity and why she loves inventors.

HeroQuest inventor Stephen Baker on his creative process, designing the legendary game… And its upcoming revival

Few games are as beloved as the 1988 classic, HeroQuest. We caught up with the HeroQuest hero himself, inventor Stephen Baker. Here he tells us about his creative process, designing the game… And its 2020 revival.

The Marketing Store’s Pamela Stathaki on the firm’s holistic approach to sustainability in toy design

TMS’ Head of Sustainability talks toy design, sustainability and what’s involved in achieving certification to The Planet Mark, an internationally recognised sustainability certification.

Fuse London’s Commercial Director, Eleanor Black, on teamwork… And the quickest way to kill creativity

With nearly 20 years’ service at Fuse London, Eleanor Black speaks about what makes the company unique… And why she looks at things with wonder.

Buzz Ideas’ Charlie Bason on the perks of being both a toy inventor and a Patent Attorney

We caught up with Charlie to learn more about how she got into the industry, how she fuels her creativity and what some of the benefits are in being both a Patent Attorney and an inventor.

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