Interview

Hues and Cues inventor Scott Brady on creativity, limits and getting to market

After launching his first game at New York Toy Fair, Scott Brady talks ideas, colours – and trading on the Moon.

Otrio inventor Brady Peterson on dreaming ideas, pitching and what’s next…

Inventor Brady Peterson on Otrio, magnets… And the BIG lesson he learned early.

“It’s less ‘right place, right time’ and more ‘right person for the job’”: Jamie Noble-Frier on connecting different corners of the tabletop space with DoodleMeeple

We caught up with Jamie to learn more about the origins of DoodleMeeple, and how publishers can best utilise the platform.

Funko Games’ Deirdre Cross on fandom, collaboration and the firm’s new real-time co-op game, Last Defense

With lots of buzz around the firm’s recent real-time co-op game, Last Defense, we caught up with Deirdre to find out more about the power of collaboration, the best way to translate brands into play experiences and the game that set her on the path into this industry.

Teacher Jack Andrews on how he and his students created TOMY’s Active Snap

We caught up with Jack to find out more about the game’s route to market, why TOMY was the perfect fit, and what to expect next from his team of teen design stars.

Bop It’s Dan Klitsner on creative techniques, his favourite inventions and more

Serial inventor Dan Klitsner discusses RITE Ideas, Opposites, Relentless Listening – and the trap of developing variations.

KID Group co-founder Dan Klitsner on Bop It’s origins, his dream job… And the importance of champions

In the first of a two-part chat, inventor Dan Klitsner talks about the career he’s yet to have, rejection – and why champions are as important as sizzles.

Phil Tottman and Yesim Kunter on playful learning, mental health and the growth of Book of Beasties

With new products on the way, and a collaboration with play expert Yesim Kunter in full swing, we caught up with both Phil Tottman, CEO and founder of Book of Beasties, and Yesim to find out more about the company’s approach to game design.

TOMY’s James Wing on lockdown, sustainable design and making packaging part of the play with Farm in a Box

We caught up with James Wing, European Project Manager at TOMY, to find out more about the design process behind the set, and how it aligns with the TOMY’s aim to create toys sustainably.

YWow’s Michele Rudelli on wanting to bring something new to the world of games and puzzles

We caught up with Michele to find out more about the origins of YWow, and how the firm is looking to engage with the inventor community.

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