Interview
Jacqui Gahan on bringing fake news into the games space with Read All About It
We caught up with Jacqui to learn more about the origins of the game, and how it moved from family favourite to a product on shelves.
The inventor’s inventor, Richard Heayes, on noteworthy design… And making it look easy
Meet Richard Heayes, the most-nominated designer in the Mojo 100… And discover a way to literally see your work differently!
Meet Tom Karen, OBE: the man that designed the Chopper bike and Marble Run
From designing the mould-breaking Marble Run and an actual Popemobile to cars, planes and the Chopper bike, Tom Karen, OBE, lives through 3D objects. We get to meet the retired design guru…
PlayMonster’s Adam Hocherman on developing the smash hit Drone Home
With the highly-original game Drone Home now taking off in the UK, we caught up with PlayMonster’s Adam Hocherman. Here he tells us why it was a pleasure to develop, which gauntlet he’s picked up… And why he missed some terrible sushi.
Alexis Yavne – Design Manager for Girls Interactive at Spin Master – unwraps the development process behind Present Pets
With Present Pets popping up on ‘Top Toys for Christmas’ lists around the world, we caught up with Alexis to learn more about the development process behind the launch.
Time Run creators Nick Moran and Dean Rodgers on devising an immersive tabletop game
From The Crystal Maze Live Experience to Sherlock: The Game Is Now, Nick Moran and Dean Rodgers know how to build an escape-room experience. Here, we talk to the pair to discover the thinking behind their incredible tabletop debut, Spectre & Vox.
Designer Julio E. Nazario on how a career in engineering steers his approach to inventing games like Ctrl and Holi: Festival of Colors
Julio E. Nazario is a rising star of the game design world, with his eye-catching titles like Ctrl and Holi: Festival of Colors leading design royalty Eric Lang to recently tweet: ‘Julio Nazario will win a Spiel des Jahres before 2025’.
Asmodee UK’s Jon Bruton on what he looks for in a product, mass vs. hobby and why quality isn’t enough
Jon Bruton is an Asmodee stalwart. We caught up with the Purchasing Executive to learn what he looks for in a game… And why passion and quality aren’t everything.
Audrey Freda Tam – Design Manager for Small Dolls and Collectibles at Spin Master – on why she loves to work with the inventor community
We caught up with Audrey to find out more about the development of the award-winning Hollywood Hair, her thoughts on creativity and why she loves inventors.
HeroQuest inventor Stephen Baker on his creative process, designing the legendary game… And its upcoming revival
Few games are as beloved as the 1988 classic, HeroQuest. We caught up with the HeroQuest hero himself, inventor Stephen Baker. Here he tells us about his creative process, designing the game… And its 2020 revival.