Interview

Why grabbing attention isn’t enough: toy photographer and storyteller Mitchel Wu on his creative process

Capturing stunning photos of toys, Mitchel Wu tells incredible stories in a single shot. We spoke with Mitch to find out what makes an engaging story, how he has ideas… And why grabbing attention isn’t enough.

inventRight’s Stephen Key on being an ideas machine, staying current and why the toy space leads the way when it comes to inventor relations

We caught up with Stephen Key to find out more about his approach to product development, the origins of inventRight and why he feels the toy space leads the way when it comes to inventor relations.

Rubik’s Head of Global Marketing, Hayley Woodward, on the Cube’s appeal – and what all inventors need to know about new ideas

With sales of over 350 million for one product alone, Rubik’s Brand Ltd. have been a major player in the industry for 40 years. We spoke to Head of Global Marketing, Hayley Woodward, to discover why the cube still has appeal, and what all inventors need to know about new ideas.

Legendary industry veteran Richard C. Levy on Furby, creative kryptonite and why the biggest risk is not taking a risk at all…

Richard C. Levy has over forty years in the toy industry and 200 inventions to his name. Specialising in collaborative invention, product development, and licensing, we discuss follow up, three things that kill creativity, and why nobody really knows anything…

Melbot’s Ivan Expósito on the ups and downs of running a Kickstarter campaign during the coronavirus pandemic

With a few days left of the campaign (which has raised just over €52,000 at the time of writing), we caught up with Melbot CEO Ivan Expósito to find out what it was like running a successful Kickstarter campaign in the midst of a global pandemic.

Industry veteran Doug Morrison on making a noise about sound, engineering toys for Lucasfilm – and why he’ll never be a millionaire

Few people in the toy-and-game industry earn a reputation as truly “go-to” experts. So Sound founder Doug Morrison is one of them… We spoke to Doug about Star Wars, expanding services – and why he’s not a millionaire.

Products of Change’s Helena Mansell-Stopher on why designers play a key role in making the toy industry more eco-friendly

We caught up with Helena to learn more about the Products of Change group, and what role the toy and game design community have to play in help the industry be more eco-friendly.

From gorillas to gaming: Conservation expert Richard Milburn on raising awareness, and funds, with Conservation Crisis

One year on from the launch of Conservation Crisis, we caught up with Richard to learn more about his journey in the board game space so far.

Oscar Lhermitte and Hayri Bulman on creating Cody Block; a wooden toy that helps kids get to grips with coding

As the toy hits Kickstarter, we caught up with Hayri and Oscar to learn more about the development process behind Cody Block, and why play is such a great means of helping children grasp the ins and outs of coding.

Saying no to things that glow: Director of Product Development at Fat Brain Toys, Erik Quam, on innovation, pitching tips and the key to success

As the inventor-relation guru at Fat Brain Toys, Erik Quam is known for his openness and accessibility. We ask him why he works so closely with inventors to build great ideas, relationships and products.

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