Interview
Play.institute’s Cephas Howard on LEGO, Kickstarter and why comfort zones kill innovation
We caught up with Howard to learn more about how his time at LEGO shaped his approach to design, and what the future holds with his Play.institute.
Pixar’s Jen Tan on translating the studio’s hit movies into top toy lines
With Toy Story 4 still wowing kids (and adults) on both the big screen and in the toy aisles, we caught up with Tan to learn more about turning great Pixar movies into best-selling toys and games.
Character Options’ Jon Elliott on the origins of its new squishy action figure line, Heroes of Goo Jit Zu
We caught up with Jon Elliott, R&D Manager at Character Options, to learn more about the development process behind Heroes of Goo Jit Zu, and learn how the firm’s work on TPR skinned toys informed this new range.
The Fantastic Factory’s David Snow on giving Facebook craze Rate My Plate the party game treatment
We caught up with The Fantastic Factory’s David Snow to find out why more firms should be looking at bringing left-field brands like Rate My Plate into the games space.
Yuri Levin on Robo Wunderkind’s aim to make programming accessible for every young curious mind
As the firm begins rolling out its kits to retail, we caught up with Robo Wunderkind co-founder Yuri Levin to learn more about the design process behind its range.
Spin Master’s Nick Metzler on giving Black Panther the board game treatment in Wakanda Forever
Ahead of the game’s launch next month at Gen Con, we caught up with Metzler to learn more about the origins of Spin Master’s latest Marvel game.
Si digital’s Tom O’Malley on how the digital agency has helped bring innovation to the world of digital in the toy industry
We caught up with Tom O’Mally, Si digital’s head of design, to learn more about the agency’s work in the toy sector, and why the play space has proved to be such a good fit for the company.
Treasure Island designer Marc Paquien on what made Matagot the perfect partner for the game
We caught up with Paquien to learn more about how he started out in game design, and where the idea for his Treasure Island game came from.
Hasbro’s Brian Wilk on bringing voice-tech to Monopoly in Monopoly Voice Banking
Brian Wilk, VP of Product Development at Hasbro, shares details of the challenges in infusing voice technology into Monopoly.
Kate Gibson on how Gibsons’ relationship with the inventor community has evolved over the firm’s 100-year history
We caught up with Gibsons MD, Kate Gibson, to find out more about the history of the company, and how the firm’s relationship with the inventor community has blossomed over the years.