Interview

Hywel Sedgwick and Ruth Knox: What do people want to play on the world’s only double-decker bus board game café?

We chatted with Ruth Knox and Hywel Sedgwick to learn more about who plays what at one of London’s quirkiest cafés in town…

LEGO artist, designer and author Warren Elsmore talks creativity and how parents make him cringe

As his Brick Wonders exhibit ends a long-and-popular run in South London, we speak with LEGO designer, artist and author, Warren Elsmore.

Playper’s Webb Knudsen on merging AR, paper crafting and 70s Kung Fu culture in Kung Fu Boogie

As the campaign for the project continues to drive towards it’s $150k goal, we caught up with Playper CEO and co-founder Webb Kundsen to find out more about the team behind Kung Fu Boogie, and why AR play and paper-crafting are perfect match.

Wow! Stuff’s Richard North on Invisibility Cloaks, the Six Million Dollar Man and the worst thing you can do in a pitch

We caught up with North to learn more about what makes a concept perfect for Wow! Stuff, and delve into the development process behind the firm’s award-winning Invisibility Cloak.

Steve Moore on the launch of his new invention studio, Tantrum Innovation

We caught up with Moore to learn more about his new venture, and find out how the likes of FUSE and IDEO helped shape his approach to design and creativity.

Style, flair and scented hair: Nir Doron and Gilad Podgor on designing Spin Master’s Candylocks dolls

We caught up with Doron and Podgor to learn more about the development process behind Candylocks, and find out what made Spin Master the perfect partner for the idea.

Thomas Dagenais-Lespérance on how Bridge, music and simplicity aided the design of Decrypto

4, 3, 1… If you’ve never felt tense saying that sequence of numbers, there’s a good chance you’ve not yet played Decrypto. We caught up with its inventor, Thomas Dagenais-Lespérance, to find out if he’s on our wavelength.

Carterbench’s Suzanne Robinson and Jim Keenan on the ‘Eureka!’ moment that led to UNO Flip

UNO Flip boasts double-sided cards that introduce a literal ‘dark side’ to UNO, with new action cards and tougher penalties.

Trivia with a twist: Ceri Price and Natalie Podd on the origins of their debut game, Confident?

What does it take to make a trivia game with no turn taking, no unfair questions – and no need to be a clever clogs? We caught up with Confident designers Natalie Podd and Ceri Price to find out.

The Op’s Pat Marino and Sean Fletcher on giving Die Hard the board game treatment

Designers Pat Marino and Sean Fletcher reveal more about the origins of Die Hard: The Nakatomi Height Board Game, and share how they decided on which elements of the 1988 classic to incorporate in the game.

Stay up to date with the latest news, interviews and opinions with our weekly newsletter
Back to top arro

Sign Up

Enter your details to receive Mojo updates & news.