Interview
Prolific inventor Maureen Hiron on having ideas – and the daftest thing a game designer can do
We caught up with Maureen at one of her game signings to learn more about her history in the industry, and find out what advice she’d give new inventors.
Galactic Sneeze’s Sara Farber and Bryan Wilson on goat yoga, Kikkerland and why game design is like improv
We caught up with Galactic Sneeze to find out where the ideas for their new range of games came, and how many classes of goat yoga it took for Sara and Bryan to nail the trend’s transition into party games.
Meo Mio’s Paul von Mohr talks creativity, Pound Puppies and how to secure a “yes” in a “no” industry
We caught up with Paul to learn more about his history in the toy space, as well as find out his key piece of advice for inventors who are just starting out.
SG Labs’ Michael Gramelspacher and Rory Sledge on Yellies, Bang Zoom and the best way to have ideas
SG Labs’ Michael Gramelspacher and Rory Sledge talk us through their beginnings in the toy space, as well as lifting the lid on their fruitful partnership with Bang Zoom.
Award-winning game designer Andrew Harman on simplicity, playtesting and success at The Gruffalo Design Challenge
With an award-winning dice game to his name, and a new collection hitting shelves soon, we spoke to Andrew about The Gruffalo, the hardest part of his process… and ABBA
Shenanigans’ Jeremy Posner talks bagels, beagles and keeping creativity at the heart of his designs
We caught up with Posner to learn more about his approach to design, and find out where the idea for his recent Beagle or Bagel? card game came from.
Hywel Sedgwick and Ruth Knox: What do people want to play on the world’s only double-decker bus board game café?
We chatted with Ruth Knox and Hywel Sedgwick to learn more about who plays what at one of London’s quirkiest cafés in town…
LEGO artist, designer and author Warren Elsmore talks creativity and how parents make him cringe
As his Brick Wonders exhibit ends a long-and-popular run in South London, we speak with LEGO designer, artist and author, Warren Elsmore.
Playper’s Webb Knudsen on merging AR, paper crafting and 70s Kung Fu culture in Kung Fu Boogie
As the campaign for the project continues to drive towards it’s $150k goal, we caught up with Playper CEO and co-founder Webb Kundsen to find out more about the team behind Kung Fu Boogie, and why AR play and paper-crafting are perfect match.
Wow! Stuff’s Richard North on Invisibility Cloaks, the Six Million Dollar Man and the worst thing you can do in a pitch
We caught up with North to learn more about what makes a concept perfect for Wow! Stuff, and delve into the development process behind the firm’s award-winning Invisibility Cloak.