Interview
Timothy S. Stuart on creating open-ended play experiences with Unit Bricks
We caught up with Stuart to learn more about the origins of Unit Bricks, and how to survive in the super-competitive world of construction toys.
Ben Callicott on the launch of the Toy Pioneers Club, a new online community for the world’s most forward-thinking start-ups
We caught up with Callicott to learn more about the Toy Pioneers Club, and how he sees it helping to fuel innovation in the industry.
Hasbro’s Randy Klimpert on giving Fortnite the Monopoly treatment
Over the last 12 months, Randy Klimpert – senior director of design and development for Hasbro Gaming – has welcomed the year’s biggest video game to the Monopoly family with Monopoly: Fortnite Edition, while also risking upsetting the “purists” with Monopoly: Cheaters Edition; both of which play very differently to the classic game.
Animoodles creator Marissa Louie on the development process behind her latest wave of mix-and-match plush animals
We caught up with Louie to find out more about the development process behind this new range, and plans to take Animoodles beyond the toy aisle.
Panjango co-founder Jon Maiden on getting kids to explore the world of work through play
As the firm’s first games hit Kickstarter, we caught up with co-founder Jon Maiden to find out why Panjango’s products can play a vital role in getting kids exploring the world of work.
Zoop creators Andrew Davis, Charlie Pizzoferro and Charlie Hudson on the origins of their den building kit
Fresh from pitching Zoop at the Mojo Pitch event last month, we caught up with Andrew Davis, Charlie Pizzoferro and Charlie Hudson to find out what’s next for the den building toy.
Cartamundi’s Lewis Young on the firm’s new Make My Game platform
Via the new site, designers can create games using different components, box sizes, boards and inserts, before uploading personalised artwork to complete their game.
Mattel’s Kim Culmone on how the ever-evolving voice of the consumer fuels innovation for Barbie
We caught up with Culmone to learn more about her history in the design space, what steers the design direction of the Barbie brand and what makes the toy icon such a rich space for a designer to work in.
Thomas Quigley on the launch of his new Manchester-based product design consultancy, Thinkbot
We caught up with Quigley to learn more about his history in the design space and what he wants to bring to the toy industry with Thinkbot.
Making Things’ Fi Murray on how travel, surfing and meeting new people help fuel her creativity
We caught up with Murray to find out more about her approach to design, what Making Things can offer toy firms and why Southsea, Portsmouth is a hub of creativity.