Interview
Wow! Stuff’s Richard North on the design process behind the firm’s new Wizarding World line
Wow! Stuff CEO Richard North discusses the launch of a new collection of interactive Wizarding World products hitting shelves this summer.
HTI’s Lee Glickman on the firm’s dynamic approach to design
We caught up with HTI’s head of UK design, Lee Glickman, to find out more about the firm’s design process and why he feels it’s an exciting time to be a toy creator.
Magnus Rytterstam and Sebbe Berglund on the origins of their new throwing game, Dosa
We caught up with Rytterstam and Berglund to find out more about the origins of Dosa and why Tactic was the perfect partner to bring the concept to market.
Gutterhead Games’ Zak Walton on creativity and competition in the adult party games space
We caught up with Zak Walton to find out more about his journey with Gutterhead to date, and what to expect from Gutterhead Games’ upcoming title, Trunk of Drunk.
Ginger Fox’s Deanne Owen on giving Love Island the party game treatment
We caught up with Deanne Owen, senior designer at Ginger Fox, to learn more about the firm’s approach to game design and why Love Island was a great fit for the firm’s design team.
Plum’s Paul Schaffer on bringing innovation to the outdoor play space
We caught up with Plum’s commercial director, Paul Schaffer, to find out more about the company’s approach to design.
Worlds Apart’s James Austin-Smith on the origins of its pioneering plush concept, Scruff-a-Luvs
The transformation aspect to Scuff-a-Luvs is so complex that Worlds Apart had to design and build a custom manufacturing process, as no one had done this with plush before.
AIPEX CEO Frank Reijnen on why toy firms should consider consolidating their IP portfolio with one provider
We caught up with AIPEX CEO Frank Reijnen to learn more about the benefits of using AIPEX as a single-service provider rather than using multiple providers in different markets.
Escape the Dark Castle co-creator Thomas Pike on the move from games distribution to game design
With a set of expansion packs available on Kickstarter, we caught up with Pike to learn more about the game’s distinct look and what’s next for the Escape the Dark brand.
Smartibot creator Ross Atkin on why it’s an amazing time to be working in the tech toy space
Atkin’s new creation, Smartibot, aims to give users hands-on experience with A.I.