Interview

ChiTAG’s Mary Couzin on helping toy and game designers get the recognition they deserve

Ahead of this month’s event (taking place from November 16th to 19th at Chicago’s Navy Pier), we caught up with Couzin to talk about where the inspiration for ChiTAG came from, what to expect from this year’s event and how she stays creative (spoiler: it involved cocktails).

Marissa Louie on the story-led design process behind her new plush line, Animoodles

We caught up with Louie to find out where the Animoodles concept originated from, why Kickstarter is a perfect launch-pad and what her work with the Designers Guild (a family of Facebook communities encompassing over 15,000 members) entails.

Inger Stevenson on why, after ten years, she’s now on a roll with Absolute Dice

We caught up with Stevenson to find out exactly what made her persevere with the concept, and get the lowdown on the next game in Absolute Dice portfolio.

Euan Lind on the evolution of his new 3D maker toy, Stems

Ahead of his first ever Toy Fair in January, we caught up with Lind to discuss where the idea for Stems stemmed from, as well as how he balances the stress of running a start up with remaining on top of his game creatively.

Phy McCarthy on how a lack of ethnic dolls on the market led her to create Darcy Curl

Long blonde hair, blue eyes, tall and with feet permanently shaped around a pair of heels – the dolls that seven year old Phy McCarthy was playing with in the early Eighties didn’t strike a chord with the youngster.

Jayne Bromfield reveals how her new construction toy, Bildy, aims to spark a child’s imagination, not control it

We caught up with Bromfield to find out more about the development process behind Bildy and how she assesses the state of creativity in the construction toy market at present.

Candylab Toys’ Vlad Dragusin on the inspiration behind his line of old-school wooden toy cars

Ahead of the firm’s newest launch, we asked Dragusin about his development process, what he loves most about Kickstarter and, of course, what car he drives.

Ooba’s new commercial director, Joeri Hoste, on bolstering the firm’s presence in the pre-school space

We caught up with Hoste to talk about his history in the design space and find out more on his plans for Ooba as the firm transitions into a publisher.

Big Potato’s Tristan Hyatt-Williams on making First Dates: The Game “naughty, but not nasty”

We caught up with one of the firm’s founding potatoes, Tris Hyatt-Williams, to find out more about the development process behind its new games: First Dates and The Chameleon.

The Champion of the Wild creator Tom Clare on how an innocent chat about penguins kickstarted his journey into game design

We spoke with Clare to discuss his development process and what it felt like to see an audience of 300 people in stitches listening to Shut Up and Sit Down play his game at the UK Games Expo.

Stay up to date with the latest news, interviews and opinions with our weekly newsletter
Back to top arro

Sign Up

Enter your details to receive Mojo updates & news.