Interview

Ominoes creator Andrew Harman on finding inspiration at the UK Games Expo

At this year’s UK Games Expo, Ominoes, ‘the dice game for everyone’, was named Best Abstract Game 2017. Only 12 months earlier, creator Andrew Harman had been cooped up in his hotel room, plotting out the first iteration of the game having been inspired by a day of chatting to publishers at UK Games Expo 2016.

The White Box co-creators on making game design accessible to anyone

We caught up with Jeremy Holcomb and Jeff Tidball to talk about their own routes into game design, and why the success of The White Box is indicative of a society rediscovering creative pursuits.

Rainbow Rage designer Matt Edmondson talks creativity, Big Potato and finding inspiration everywhere

We caught up with Edmondson to talk about the development process behind Rainbow Rage, how he stays creative and what to expect from his next game.

Kingdomino designer Bruno Cathala on the honour, joy and stress of his first Spiel de Jahres nomination

Bruno Cathala has been designing games for 15 years, with some of his popular creations including deduction title Mr Jack, Days of Wonder’s Five Tribes and the widely praised 7 Wonders: Duel.

Michael Pearson on how the UK Games Expo helps new designers break into the games market

For games designers, the UK Games Expo provides vital networking opportunities and gives budding creators the chance to pitch their ideas to industry folk who can get their game published.

Space Goat’s Taylor Smith on balancing fan service with great mechanics for The Terminator board game

The Terminator: The Official Board Game landed on Kickstarter back in February, raising $220,456 from a goal of $120,000 thanks to 2,126 backers and much like the company’s Evil Dead 2 title, this wasn’t just a branded re-skin of a classic game.

Mondo’s Jay Shaw on adapting The Thing into a board game

On June 25th 1982, John Carpenter’s The Thing opened in cinemas, bringing sci-fi fans a tense, terrifying action thriller boasting groundbreaking special effects.

Spin Master’s David McDonald lifts the lid on the design process behind the toy craze of 2016, Hatchimals

Spin Master’s VP of product development reveals where the idea came from and the challenges faced in creating a toy that hatches itself out of an egg.

Fiesta Crafts MD Andrew Bacon talks developing traditional toys with a modern twist

A toy designer and manufacturer since 1990, Fiesta Crafts is dedicated to making toys that help children develop their creative, imaginative, communication and language skills.

PlayFusion’s Willie Wilkov on the 10 year roadmap for its new smart toy creation, Lightseekers

Back in February 2016, news broke that TOMY was set to enter the world of ‘connected toys’ via a partnership with PlayFusion, a firm co-founded by Mark Gerhard, the former boss of British video game studio Jagex.

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