Interview

Wow! Stuff CEO Richard North on innovation, inventors and the importance of a good IP lawyer

We caught up with Wow! Stuff CEO Richard North to talk about innovation, inventors and the state of creativity in the toy space.

Spank the Yeti creators Sara Farber and Bryan Wilson on what makes a great party game

Back in 2010, married design duo Sara Farber and Bryan Wilson founded Galactic Sneeze, an independent games company specialising in ‘contagious concepts’.

Deej Johnson’s top tips on how to keep your creative juices flowing

We caught up with Deej Johnson, creative consultant and the author of The Little Book of Bananagrams, to find out his top tips on how toy and game designers can keep their creative juices flowing.

Mistfall creator Błażej Kubacki on world-building, creativity and the magic of Kickstarter

We caught up with Kubacki to talk about the influences behind Mistfall, the appeal of Kickstarter and the different direction he is taking for his next game.

Kasper Lapp on the origins of his Spiel de Jahres-nominated Magic Maze, a game played in total silence

We caught up with the Danish designer to talk about how he turned his very complicated first prototype into something more suitable for a broad audience.

Jenga creator Leslie Scott on how her approach to game design changed post-Jenga

Based on a game that Leslie Scott devised in the early 1970s with her baby brother’s toy building blocks, Jenga’s journey to becoming the household name it is today actually had a rocky start.

Sub Terra designer Tim Pinder on his aim to create a co-op game with lasting appeal

Inside the Box Games had a very good UK Games Expo. As well as demoing their titles to thousands of gamers, the London-based indie games publisher scooped two awards: Best Card Game 2017 for Statecraft and Best European Style Game 2017 for Sub Terra.

Ominoes creator Andrew Harman on finding inspiration at the UK Games Expo

At this year’s UK Games Expo, Ominoes, ‘the dice game for everyone’, was named Best Abstract Game 2017. Only 12 months earlier, creator Andrew Harman had been cooped up in his hotel room, plotting out the first iteration of the game having been inspired by a day of chatting to publishers at UK Games Expo 2016.

The White Box co-creators on making game design accessible to anyone

We caught up with Jeremy Holcomb and Jeff Tidball to talk about their own routes into game design, and why the success of The White Box is indicative of a society rediscovering creative pursuits.

Rainbow Rage designer Matt Edmondson talks creativity, Big Potato and finding inspiration everywhere

We caught up with Edmondson to talk about the development process behind Rainbow Rage, how he stays creative and what to expect from his next game.

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