Interview
Rob Ames and Luc Hudson on creativity, world-building and ten years of Triclops Studio
We spoke with Ames and Hudson about the origins of the agency, the impact of crowdfunding and the double edged sword that is licensed toys.
Rob Daviau sheds light on the collaborative design process behind Pandemic Legacy Season 2
We caught up with Daviau to discuss the origins of the Legacy concept and what he makes of the state of creativity in the games space.
Brett J. Gilbert lifts the lid on the design process behind his new game, Professor Evil and the Citadel of Time
We talk to Gilbert about the collaborative development process behind his latest title, as well as discuss how he approaches creating games for children and the advice he’d give budding game designers.
Samuel Elphick and Daniel Perez on turning cult video game Deadly Premonition into a board game
We caught up with the pair to unpick the development process behind Deadly Premonition: The Board Game and find out how they ensured the game would be enjoyed by both fans of the video game and players new to the world of Greenvale.
Creative Licensing’s Stephanie Marlis Kupperman lifts the lid on giving classic movies the board game treatment
We caught up with CLC’s director of business development, Stephanie Marlis Kupperman, to talk about how the firm goes about choosing which movies to bring into the toys and games space, and why she feels Ridley Scott’s Black Hawk Dawn could be the firm’s next board game success story.
Sensible Object CEO Alex Fleetwood talks blending physical and digital play with Beasts of Balance
As the firm returns to Kickstarter with its first expansion pack, we caught up with Sensible Object CEO Alex Fleetwood to discuss the origins of Beasts of Balance and how both the toy industry and the tech sector have responded to the game.
Wow! Stuff CEO Richard North on innovation, inventors and the importance of a good IP lawyer
We caught up with Wow! Stuff CEO Richard North to talk about innovation, inventors and the state of creativity in the toy space.
Spank the Yeti creators Sara Farber and Bryan Wilson on what makes a great party game
Back in 2010, married design duo Sara Farber and Bryan Wilson founded Galactic Sneeze, an independent games company specialising in ‘contagious concepts’.
Deej Johnson’s top tips on how to keep your creative juices flowing
We caught up with Deej Johnson, creative consultant and the author of The Little Book of Bananagrams, to find out his top tips on how toy and game designers can keep their creative juices flowing.
Mistfall creator Błażej Kubacki on world-building, creativity and the magic of Kickstarter
We caught up with Kubacki to talk about the influences behind Mistfall, the appeal of Kickstarter and the different direction he is taking for his next game.