Interview

Kasper Lapp on the origins of his Spiel de Jahres-nominated Magic Maze, a game played in total silence

We caught up with the Danish designer to talk about how he turned his very complicated first prototype into something more suitable for a broad audience.

Jenga creator Leslie Scott on how her approach to game design changed post-Jenga

Based on a game that Leslie Scott devised in the early 1970s with her baby brother’s toy building blocks, Jenga’s journey to becoming the household name it is today actually had a rocky start.

Sub Terra designer Tim Pinder on his aim to create a co-op game with lasting appeal

Inside the Box Games had a very good UK Games Expo. As well as demoing their titles to thousands of gamers, the London-based indie games publisher scooped two awards: Best Card Game 2017 for Statecraft and Best European Style Game 2017 for Sub Terra.

Ominoes creator Andrew Harman on finding inspiration at the UK Games Expo

At this year’s UK Games Expo, Ominoes, ‘the dice game for everyone’, was named Best Abstract Game 2017. Only 12 months earlier, creator Andrew Harman had been cooped up in his hotel room, plotting out the first iteration of the game having been inspired by a day of chatting to publishers at UK Games Expo 2016.

The White Box co-creators on making game design accessible to anyone

We caught up with Jeremy Holcomb and Jeff Tidball to talk about their own routes into game design, and why the success of The White Box is indicative of a society rediscovering creative pursuits.

Rainbow Rage designer Matt Edmondson talks creativity, Big Potato and finding inspiration everywhere

We caught up with Edmondson to talk about the development process behind Rainbow Rage, how he stays creative and what to expect from his next game.

Kingdomino designer Bruno Cathala on the honour, joy and stress of his first Spiel de Jahres nomination

Bruno Cathala has been designing games for 15 years, with some of his popular creations including deduction title Mr Jack, Days of Wonder’s Five Tribes and the widely praised 7 Wonders: Duel.

Michael Pearson on how the UK Games Expo helps new designers break into the games market

For games designers, the UK Games Expo provides vital networking opportunities and gives budding creators the chance to pitch their ideas to industry folk who can get their game published.

Space Goat’s Taylor Smith on balancing fan service with great mechanics for The Terminator board game

The Terminator: The Official Board Game landed on Kickstarter back in February, raising $220,456 from a goal of $120,000 thanks to 2,126 backers and much like the company’s Evil Dead 2 title, this wasn’t just a branded re-skin of a classic game.

Mondo’s Jay Shaw on adapting The Thing into a board game

On June 25th 1982, John Carpenter’s The Thing opened in cinemas, bringing sci-fi fans a tense, terrifying action thriller boasting groundbreaking special effects.

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