Interviews
Danny Schaefer – Lead Designer at Fantasy Flight Games – on what’s new with Star Wars Unlimited: Legends of the Force
“While Force characters are the focus of the set, I’m super excited by all the Creatures showing up on cards too”: FFG’s Danny Schaefer talks Legends of the Force.
Toy inventor Inna Yankelovich discusses mashing together weird combinations – and joining IDEO
“As a child, I liked to create stories that didn’t make sense…” In conversation with inventor Inna Yankelovich.
Game designer Luca Bellini on the decade-spanning origin story behind Brick Like This!
From Brick Party to Brick Like This!: Luca Bellini discusses his LEGO party game’s remarkable journey.
Gary Aigner – PlayMonster’s Chief Design and Development Officer – on design, development and more
“We started laughing right away… It was love at first sight!” Gary Aigner talks Marshmallow Madness.
Gavin Waxkirsh talks GW Development, Camden Games – and the origins of Polaroid: The Game
“It was the ideal licence!” Gavin Waxkirsh on the evolution of Polaroid: The Game.
221B Baker Street inventor Jay Moriarty celebrates 50 years of his ever-popular game
Inventor Jay Moriarty on why his Sherlock Holmes mystery game still endures after half a century.
All Things Equal’s Eric Poses on the bad vacation that inspired The Good News Is…
The Good News Is… Eric Poses has a new game out. The Bad News Is… He had to sit down with Mojo Nation to talk about it!
ToyVision’s Jonny Henton on India opportunities – and ways to encourage companies to take bold swings
“India should not only be seen as an alternative to China, but as a new and exciting market opportunity”: In conversation with Toy Vision’s Jonny Henton.
Moose Toys’ James Austin-Smith on evolving the Cookeez Makery brand with Yum Yumz
James Austin-Smith, Innovation Director at Moose Toys, talks us through the origins of Yum Yumz – and how the team approaches extending its popular brands.
Wow! Stuff’s Dr. Jim Wyatt and Teddy Edwards on the Dolores Deluxe Puppetronic – and what’s next for the category
Wow! Stuff’s Chief Innovation Officer, Jim Wyatt, and Head of Design Teddy Edwards, talk us through development of their latest Puppetronic creation.