Interviews

Meet Hasbro Women Innovators of Play Challenge winner Natalie Podd from Confident Games

Confident Games co-founder Natalie Podd discusses Hasbro’s Women Innovators of Play Challenge.

OK Play inventor Denys Avis reveals how hard work and luck saw Big Potato launch his game

Inventor Denys Avis – aka DJ Wheelie Bag – tells the extraordinary story behind OK Play.

Puzzles of Color co-founder Ericka Chambers discusses design, diversity and doing things differently

Ericka Chambers on why she and her brother founded jigsaw publisher Puzzles of Color.

Malte Niebelschuetz reveals three things you can immediately do to become more sustainable

“Sustainability will be as standard as safety regulations.” Malte Niebelschuetz looks to the future…

Horizon Group’s owner, Roshan Wijerama, discusses arts, crafts and philanthropy

“Be who I am, live in truth and be the best version of myself.” An emotional conversation with Roshan Wijerama.

The Toy Association’s Greg Ahearn, Kim Carcone and Andy Keimach on why The Toy Building in LA is shaping up to be a “watershed moment”

“It’s got all of the ingredients needed to unite the industry”: The Toy Association’s Greg Ahearn, Kim Carcone and Andy Keimach on what to expect from The Toy Building.

The amazing story behind Egg Mazing: in conversation with craft-toy inventor Scott Houdashell

Scott Houdashell reveals how inventing Egg Mazing took time, persistence and luck…

Lethal Chicken’s Alex Mackey on the value of playful packaging

Alex Mackey – CEO and Creative Director at Lethal Chicken Games – talks us through the company’s latest slate, including Dice Batter, Tortilla Takedown and Little Pig Little Pig.

Inventor Martin Lombardini on the origins of Cornhole Shootout – and thinking outside of the box

“It’s about building relationships”: Martin Lombardini discusses ideation, pitching and industry myths.

Kiwizou’s David Sainte-Cluque and Nathalie Heninger on what defines their new line of kids’ games

“We welcome all ideas!” David Sainte-Cluque and Nathalie Heninger discuss what they’re looking for from game designers.

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