Karl Mizen, Creative Director at Numskull Designs, tells us about the origins of Tubbz – and which character has been the toughest to ‘duckify’ so far.
With partnerships in place with the likes of Hasbro and WowWee, we spoke with Ashley about what ToyTopic is bringing to the industry.
Anika Tharayil – winner of Fat Brain Toys’ Kidventor Challenge – on the inspiration behind her Octo-buddy toy
We caught up with seven-year-old Anika to find out more about Octo-buddy – and whether this is the first of many toy ideas she wants to pitch.
How do inventors sell D2C? Here, The Sock Game’s Jono Green reveals the secrets of working a Christmas market
Jono Green on what it takes to sell The Sock Game at Christmas fairs… And which fairs don’t work!
“You don’t have to be a scientist; you just need a great idea”: Blue Marble’s Jordan M. Willing on inventors, National Geographic and creating purposeful products
Jordan M. Willing, CEO at Marble Toys, tells us what he’s looking for from the inventor community – and why you don’t have to be a scientist to work on STEM products.
Barry & Jason Games’ Barry McLaughlin and Jason Lautenschleger on the launch of their new creative studio
We caught up with Barry and Jason to find out what prompted this change in direction – and how they’re now looking to work with toy and game firms.
The James O’Brien Mystery Hour Game… And more! Greg Collier reveals why Big Sky Games focuses on licensed products
The Director of Big Sky Games on Stephen Mulhern’s magic – and James O’Brien’s mysteries.