Interviews
Going gangbusters for Ghostbusters: Jean Théberge on the fast production of Wrebbit’s new 3D puzzle
Want great Ghostbusters product? Who ya gonna call?! Jean Théberge on the Firehouse 3D puzzle
Space Cow’s Benoît Forget on the key to creating compelling children’s games
Benoît Forget – Head of Space Cow – discusses Unlock Kids, Mysterium Kids and what he’s looking for from game inventors.
From Funko Fusion to Chaplin Pop: Lucy Salisbury, Director of Licensing, Funko EMEA, on what’s new
How Netflix, nostalgia and numbers affect Funko: the world’s biggest proprietor of licensing.
Sound decisions: Sound Engineer Lucie Lux discusses putting effects, voices and music in toys
“No two days are ever the same…” So Sound’s Lucie Lux on the very varied world of sound design!
Fun-Damental Invention’s Gary Pyper shares three “simple” steps to becoming a toy inventor
“The things we make are forged from hard work and love”: Fun-Damental Invention’s Gary Pyper on why making toys is an art.
PAC-MAN meets Quoridor: Hachette’s Rory Kelly on the stunning licensed board game
“It’s a fantastic game and a wonderful collectable…” Rory Kelly on the new PAC-MAN Quoridor
Game designer Rikki Tahta on the importance of boiling concepts down to their essence
Designer Rikki Tahta tells us the stories behind his popular creations like Coup and The Chameleon.
“Every character we design, we design with purpose”: Gerhard Runken – SVP of Brand at Jazwares – talks Squishmallows
Gerhard Runken – Senior Vice President of Brand at Jazwares – takes us inside the toy sensation that is Squishmallows.
BlueSquare’s David Fuhrer on collaboration, innovation and ‘acorn moments’
BlueSquare Innovation’s David Fuhrer discusses AquaDoodle, Nerf Vortex – and his most underrated creation.
Rowena Isotta-Day – Designer and Illustrator at Orchard Toys – on creating the company’s Peter Rabbit collection
Designer and Illustrator Rowena Isotta-Day talks us through the design process behind Orchard Toys’ first licensed collection.