Interviews
Prolific designer Raf Peeters discusses how he creates so many ideas for SMART Toys and Games
“Many toys make very poor tools to play with…” Product developer Raf Peeters on his incredible output…
Edurino’s Franziska Meyer and Irene Klemm talk education, innovation and play
Franziska Meyer and Irene Klemm discuss the Edurino play experience, combining a digital learning app, real figurines and an ergonomic stylus.
Martin Boudreault – Director of Product Design for MEGA at Mattel – on celebrating an iconic Beatles moment in bricks
“We like to say that our creations are built for the fans, by the fans!” Mattel’s Martin Boudreault takes us inside the development of a licensed MEGA Blocks set.
Boldly going Back to the Future: Chris Huisman on designing two iconic brand models for TOMY Plus
TOMY Plus model maker Chris Huisman discusses his designs for Star Trek and Back to the Future.
Uri Streigold, Naama Weiss and Liat Waks on Ice Cream Meltdown, Night Knight and more
Invention studio Incredible Us – made up of Naama Weiss, Uri Streigold and Liat Waks – talk creativity, playtesting and teamwork.
Dan Klitsner reveals how Hyper Dash is retuning to the market – looking better than ever
Then and Now: serial inventor Dan Klitsner on how old ideas are fuelling new products…
The Future of IP Security
Etched founder Victor Caddy reveals how his company’s unique use of blockchain helps protect IP.
Dean Carley – Hasbro’s Head of Global Design – on innovation, inspiration and inventors
Hasbro’s Dean Carley discusses the key to successfully innovating around beloved brands.
Breaking ground with JCB: The London Toy Company’s Joel Berkowitz on his new toy range.
“The things we do are, first and foremost, things I love.” Joel Berkowitz talks licences and values.
Hasbro’s Marianne James on why Furby is set to become a force in fashion
Marianne James – Vice President, Europe & Asia, Licensed Consumer Products at Hasbro – on why collaborations with Furby allow partners to push creative boundaries.