Interviews
Keeping notes and taking advice: Spin Master’s Randy Klimpert discusses his outstanding career
“If we knew what we wanted, we wouldn’t need you.”: Unforgettable lessons on creativity from Randy Klimpert.
Alex and Whitney Kimerling on putting inventors at the heart of Hootenanny Games
Alex and Whitney Kimerling talk us through the origins of their brand new company, Hootenanny Games.
YuMe Toys’ Gurdeep Bains on his fan-first approach to designing Jujutsu Kaisen collectibles
Gurdeep Bains – Global Creative Director at Maxx Group and YuMe Toys – discusses fandom, creativity and compelling unboxing experiences.
Putty in his hands: Crazy Aaron – aka Aaron Muderick – reveals why he revels in his genre-defining products
King of Putty Aaron Muderick on being crazy, creative and courageous
PMI’s Tal Cohen on bringing digital brands like Pudgy Penguins and Piñata Smashlings into toys
Tal Cohen – Product Manager at PMI – on play, plush and Pudgy Penguins.
Inventors Bryan Wilson, Sara Farber and Will Sakran talk Snarkas, Tickle Pup and Burstin Bubble Clouds
Fresh from a TAGIE win, Bryan Wilson, Sara Farber and Will Sakran discuss the origins of their inventing collaboration – and why they work so well together.
Readyland’s Joshua Garrett on unlocking the magic of voice tech in play
Joshua Garrett, VP of Development at Creativity Inc. and Chief Creative Officer for Readyland, shares what makes the firm’s voice-tech infused books so engaging.
Clixo’s Assaf Eshet on adding themed kits to the award-winning magnetic play system
Clixo’s Assaf Eshet talks us through new themed launches for the brand – and what 2024 has in store.
Herding cats and spinning yarns: Ali Simonson lets her bad side out to play at Dyce Games
The irresistible appeal of badult play: Ali Simonson on why Dyce Games thinks bad is good
The peril of playtesting: lawyer Daniela Korn on how developing badult games could cost you dear
Employment lawyer Daniela Korn discusses why playtesting can’t be all fun and games.