Interviews
Stefan and Susanne Feld on developing a child-friendly version of The Castles of Burgundy with The Sandcastles of Burgundy
Ravensburger’s modern classic The Castles of Burgundy is getting a child-friendly spin-off. Designers Stefan and Susanne Feld tell us more.
“Innovation around meaningful play is one of our main drivers”: MAGNA-TILES’ Rick Keuter discusses new launches and key focuses
Rick Keuter – Head of Product Development at MAGNA-TILES – discusses new launches, innovation and connecting with inventors.
“We could make this play pattern aspirational again!” Make It Real’s Dominique Roy on the origins of the Polish & Shine Tumbler
Make It Real’s Dominique Roy on developing the Polish & Shine Tumbler and Swift Clicks Bracelet Maker.
Casdon’s Alex Reynolds takes us inside development of the company’s Build-a-Bear Stuffing Station
Alex Reynolds – Casdon’s Global Head of Research, Development and Licensing – on their exciting new ranges from Build-a-Bear Workshop, Heinz and Toxic Waste.
ToyPal’s Sami Samiee on transforming toys into storytellers with AI
ToyPal Founder Sami Samiee introduces his AI-infused product that transforms a child’s favourite plush toy into an engaging storyteller.
TOMY’s James Wing and Matt Jordan, and Nextoy’s Alex Fuhrer, discuss bringing something new to the games aisle with Human Controller
TOMY’s James Wing and Matt Jordan on why Human Controller brings something new to the game aisle.
Industry legend Adi Golad on respecting inventors – and being an I.D.I.O.T. winner
Goliath Founder Adi Golad discusses inventors, copycats and having ideas.
That’s Crypto, Bro: Designer Alfie Dix on the inspiration behind the award-nominated game
New inventor Alfie Dix reveals his best advice for developing a traditional game…
Ravensburger’s Daniel Greiner and Chiara Bellavite talk Gloomies
Ravensburger’s Daniel Greiner and Chiara Bellavite discuss sowing the seeds of success with their light strategy game, Gloomies.
Spin Master’s Mike Bisogno on how in-house design experience shapes his work with inventors
Mike Bisogno – Spin Master’s Senior Director, Design and Inventor Relations, Games – on how his in-house design experience shapes his work.