Interviews
Michael Valenta and Michael Scheffki on why Downhill Duo marks a milestone moment for MAGNA-TILES
MAGNA-TILES President Michael Valenta and Michael Scheffki, SVP of Marketing, talk us through some key recent developments for the company.
Ammon Anderson on how a painful accident led him to create the much-lauded Gnome Hollow
Designer Ammon Anderson discusses the origins of Gnome Hollow – and why The Op was a perfect fit for the heavily anticipated tile-laying game.
A smartphone-controlled paper plane? POWERUP’s Shai Goitein discusses his fantastic invention
Shai Goitein – founder of POWERUP – reveals how his invention became a reality on Kickstarter.
Tickle Me Elmo co-inventor Ron Dubren on creativity, in-house champions and ‘Elmo’s Law’
Ron Dubren talks Tickle Me Elmo, inventor collaborations – and his most underrated creation.
From Bond to Batwheels: Frank Tiessen, President of Carrera Revell Of Americas, discusses new brand collaborations
As Carrera celebrates its 60th anniversary, Frank Tiessen reveals the secret to the brand’s longevity.
Ami Baio on putting kindness, conversation and connection at the heart of Pink Tiger Games
Pink Tiger Games’ Ami Baio talks us through the design process behind titles like Lost for Words, Flatter Me and Cloud Nine.
How did A Charlie Brown Christmas become a board game? Scott Shillet on what’s new at Peanuts
Scott Shillet, VP, Global Hardlines and Promotions, Peanuts Worldwide LLC, on working with Funko Games
Big Monster Toys’ Sam Unsicker on Monopoly Scrabble’s 15-year journey to market
Sam Unsicker, Partner at BMT, discusses the unique origins of the mash-up game – and the importance of having an in-house champion.
“It’s a dream job!”: Artist Matthew Robert Davies discusses his work on Disney Lorcana
As we preview a brand-new card from the upcoming Disney Lorcana: Rise of the Floodborn, artist Matthew Robert Davies discusses illustrating for Ravensburger’s acclaimed TCG.
Theme, mechanics or ‘feel’? Wise Wizard’s Danielle Reynolds on what steers her approach to game design
Game designer Danielle Reynolds on creativity, diversity and her Game Design Unboxed podcast.