Interviews
Elana Woldenberg – Senior Director of Product Development at hand2mind – on bringing Numberblocks into toys
hand2mind’s Elana Woldenberg discusses creativity, education and working with brands.
Bubblegum Stuff’s Matt Ludlow discusses their latest Kickstarter project, Death by Coconuts
Matt Ludlow on creating, developing and funding Bubblegum Stuff’s new game: Death by Coconuts
John Bell reveals what makes a great licensed board-game title for the mighty Buffalo Games
Product developer at Buffalo Games, John Bell, discusses how Tetris became a multiplayer, tabletop title.
The Bedlam Cube’s inventor, Bruce Bedlam, on staying creative – and why questions are key
Bruce Bedlam discusses having ideas, and the advice he’d give others.
Jude Pullen and Mark Greenbaum on the origins of their DIY board game, Goats Vs Llamas
Designers Jude Pullen and Mark Greenbaum discuss sustainability, creativity and why the Mojo Pitch is worth a punt!
Beyond the Pitch: Trina McFarland reveals her thoughts on the importance of Inventor Relations
TinkerTini’s Trina McFarland on why good Inventor Relations is more important than a great pitch.
University Games President Bob Moog on passionate inventors, cautious buyers and the importance of integrity
Bob Moog – President at University Games – discusses the three things that all great inventor pitches have.
“We’ll give you the skills needed to be a successful game inventor”: Ed Gartin and April Mitchell discuss their new game design course from inventRight
Ed Gartin and April Mitchell talk mentors, students and what their new inventRight course offers budding game inventors.
Tim Sharville on designing Gunpowder Studios’ first children’s game in Rabbito
Tim Sharville – Creative Director at Gunpowder Studios – discusses creating games that have as little ‘admin’ as possible.
Rubik’s Capture co-inventor Richard Heayes discusses developing, pitching and tweaking the idea
Prolific inventor Richard Heayes on presenting ideas at the last Rubik’s Inventor Challenge Day.