Interviews
George Gomez – Chief Creative Officer at Stern Pinball – takes us inside the design of the firm’s new James Bond machines
Stern Pinball’s Chief Creative Officer, George Gomez, discusses creating pinball machines for some of the world’s biggest brands.
Game designer Bob Kamp on Blank Slate, Ferret Out and the magic of ‘A-ha!’ moments
Bob Kamp tells us about the origins of his popular party game Blank Slate, and what to expect from his latest creation, Ferret Out.
Adam Ashley on developing Goodtimer, an interactive toy that promotes healthy habits and good choices
Adam Ashley, Founder and CEO of Plus Up, discusses potential partnership possibilities for Goodtimer, a toy that empowers children to make good choices.
“It’ll be the best one yet!”: Inside Spin Master and Kingston University’s upcoming Toy Invention Programme
Spin Master’s Tal Schrieber and Kingston University’s Rebecca Davies and Kieran O’Conner give us the lowdown on the new Toy Invention Programme – and why London made sense as its latest launch.
Sweet Spot Studio’s Jon Vanderbeek on looping trains, crawling geckos and hovering slugs
Jon Vanderbeek discusses nurturing talent, new business models and exciting plans for Sweet Spot Studio’s new building.
Carine Rosalia on support for new inventors – and the story behind her first licensed concept
Fresh from winning the Rising Star Award at this year’s Play Creators Awards, we sit down with inventor Carine Rosalia.
Louise Webster discusses how beyondtheschoolrun helps women, serves companies – and more…
Founder of beyondtheschoolrun, Louise Webster, on creating change and encouraging others
Dominique Metzler on why Spiel is a must-attend show for game inventors and publishers alike
Spiel MD Dominique Metzler discusses what inventors and publishers can expect from next month’s show, taking place at Messe Essen from October 6th to 9th.
Design_Lead_Play’s Darren Lee Phillipson on crafting toys for Gigantosaurus
With United Smile’s Gigantosaurus toy line being showcased at the LA Toy Previews, we caught up with the designer of the range – design_lead_play’s Darren Lee Phillipson.
Julia Keys on building confidence, resilience and empathy in children with Hug-a-Bug World
Hug-a-Bug World CEO Julia Keys discusses how the design of her toy range ties into bolstering a child’s emotional understanding.