Interviews
Professor Puzzle founder Ben Meldrum on starting, growing – and the secret sauce that keeps them going
With 20 years in the industry, Ben Meldrum discusses great people, puzzles and products…
Paper Engine takes us inside the development of its Build Your Own paper toy kits
Paper Engine’s Keith Finch, Louise Clasby and Jason McKenzie on sustainability, Aardman and playing with paper.
Gibsons’ Emily Charles on the fan-led return of Kingmaker
As a new and improved version of Kingmaker heads to Kickstarter, Emily Charles – Product Development & Licensing Manager at Gibsons Games – talks us through its four-year development process.
Designer Wayne Lindsay on the benefits of taking part in BLE’s Kelvyn Gardner License This! competition
As one of last year’s winners, Wayne won a free exhibition stand at BLE 2022. We caught up to find out more about his plans for next month’s show.
Prolific inventor Brad Ross on the key to successful creative collaborations
Brad Ross talks us through his approach to design and we discuss some of his new launches, including BrainBolt, Tiltago and 60 Seconds.
Quillsilver Studio’s Brenna Noonan on how a classical music background informs her approach to game design
Brenna Noonan – President at Quillsilver Studio – talks us through the firm’s one-stop-shop offering for game designers and publishers.
Theora Concept’s Boaz and Gideon Coster discuss the secrets behind playthings old and new
Boaz and Gideon Coster on the little inspirations and big ideas that power Theora Concept
Dirk Engehausen, CEO of schleich®, discusses the company’s rebrand – and tremendous success with animals of every kind
CEO of schleich®, Dirk Engehausen, reveals the secret behind their award-winning success…
Lucky Egg’s Luke Shelley, Albert Sowerby-Davies and Emily Brinkley on creating games that catch the eye
The team at Lucky Egg discuss playtests, creativity and designing for a broad audience.
Funko Games’ Deirdre Cross, Nicole Jekich and Matt Christianson on designing games based on classic Disney attractions
The Funko Games team take us inside the development of Disney titles like Haunted Mansion: Call of the Spirits, Big Thunder Mountain Railroad and It’s a Small World.