Interviews
“Keep it bold and simple”: Ryan Noonan – Art Director at GPI – on how games grab attention
Ryan Noonan, Art Director at GPI, talks us through his creative process – and we discuss whether we’re in a golden age for board game art.
Richard C. Levy discusses the legacy of his friend, legendary inventor Ralph Baer
Celebrating 100 years since the birth of Simon co-inventor, and father of the video game, Ralph Baer.
The Op’s Sean “Fletch” Fletcher on bringing the Disney Sorcerer’s Arena mobile game to the tabletop
Sean “Fletch” Fletcher, Senior Game Designer at The Op, tells us how the team translated a hugely popular mobile gaming experience into an exciting new board game brand.
“Almost everything we develop is born out of our manufacturing roots”: GPI’s David Blanchard on the studio’s design capabilities
David Blanchard – Vice President of Business Development and Design and Development Lead at GPI – on creativity, collaboration and the studio’s vast design capabilities.
Jazwares’ David Winter on products, trends and being part of a culture of innovation
David Winter, Head of New Product Acquisition and Inventor Relations at Jazwares, discusses the collaborative nature of how his team works with inventors.
Hasbro’s Brian Chapman on inventors, inspiration and embracing disruption
Brian Chapman, Head of Global Design and Development at Hasbro, discusses why we’re in a great time for toy and game design.
Happy Puzzle Company founder Gavin Ucko lifts the lid on selling via TV shopping channels
What might you need to know to go on TV and sell toys and games? Gavin Ucko shares his thoughts!
“R&D on any given day is Royalties & Decadence or Rejection & Depression”: Rudell Design’s Elliot Rudell on longevity, creativity and the origins of Upwords
Elliot Rudell tells us what he feels is key to successful relationships between inventors and toy companies.
Spin Master’s Rich Mazel on new experiences, passionate people and inventor opportunities
Rich Mazel – VP of Innovation and Inventor Relations at Spin Master – tells us why it’s a great time to be a toy inventor.
Prolific inventor Peggy Brown discusses why she doesn’t see creativity as an art… Or a science
How inventor Peggy Brown defines the ballroom, dances like crazy and won’t waste moves…