Interviews

KID Group co-founder Dan Klitsner on Bop It’s origins, his dream job… And the importance of champions

In the first of a two-part chat, inventor Dan Klitsner talks about the career he’s yet to have, rejection – and why champions are as important as sizzles.

Phil Tottman and Yesim Kunter on playful learning, mental health and the growth of Book of Beasties

With new products on the way, and a collaboration with play expert Yesim Kunter in full swing, we caught up with both Phil Tottman, CEO and founder of Book of Beasties, and Yesim to find out more about the company’s approach to game design.

TOMY’s James Wing on lockdown, sustainable design and making packaging part of the play with Farm in a Box

We caught up with James Wing, European Project Manager at TOMY, to find out more about the design process behind the set, and how it aligns with the TOMY’s aim to create toys sustainably.

YWow’s Michele Rudelli on wanting to bring something new to the world of games and puzzles

We caught up with Michele to find out more about the origins of YWow, and how the firm is looking to engage with the inventor community.

Jacqui Gahan on bringing fake news into the games space with Read All About It

We caught up with Jacqui to learn more about the origins of the game, and how it moved from family favourite to a product on shelves.

The inventor’s inventor, Richard Heayes, on noteworthy design… And making it look easy

Meet Richard Heayes, the most-nominated designer in the Mojo 100… And discover a way to literally see your work differently!

Meet Tom Karen, OBE: the man that designed the Chopper bike and Marble Run

From designing the mould-breaking Marble Run and an actual Popemobile to cars, planes and the Chopper bike, Tom Karen, OBE, lives through 3D objects. We get to meet the retired design guru…

PlayMonster’s Adam Hocherman on developing the smash hit Drone Home

With the highly-original game Drone Home now taking off in the UK, we caught up with PlayMonster’s Adam Hocherman. Here he tells us why it was a pleasure to develop, which gauntlet he’s picked up… And why he missed some terrible sushi.

Alexis Yavne – Design Manager for Girls Interactive at Spin Master – unwraps the development process behind Present Pets

With Present Pets popping up on ‘Top Toys for Christmas’ lists around the world, we caught up with Alexis to learn more about the development process behind the launch.

Time Run creators Nick Moran and Dean Rodgers on devising an immersive tabletop game

From The Crystal Maze Live Experience to Sherlock: The Game Is Now, Nick Moran and Dean Rodgers know how to build an escape-room experience. Here, we talk to the pair to discover the thinking behind their incredible tabletop debut, Spectre & Vox.

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