Kids Insights founder Nick Richardson on why it’s never been more important for toy firms to secure robust research
The market intelligence specialist surveys 20,000 young people each year, with data available in reports released every 12 weeks.
Junk Art creators Sen-Foong Lim and Jay Cormier on why the tabletop space is enjoying its most creative period to date
We caught up with Sen-Foong Lim and Jay Cormier, the board game design duo also known as the Bamboozle Brothers and creators of titles including Junk Art, The Godfather: A New Don and Akrotiri.
Collabsco’s Valerie Vacante on the major players of the Connected Play Landscape
In the first of a two-part chat, Collabsco founder Valerie Vacante, introduces the Connected Play Landscape, featuring over 100 physical and digital experiences across IoT, AI, Voice, AR, VR and more.
UK Games Expo director Richard Denning on how the show has become a must-attend event for designers
We spoke with convention director Richard Denning about the evolution of show’s engagement with designers.
When I Dream creator Chris Darsaklis on bringing sleep masks to board games
We caught up with Darsaklis to find out more about the origins of When I Dream, and what we can expect from him next.
Chuck Kennedy, co-creator of the original Fireball Island, on the big screen inspiration behind the classic game
With Restoration Games’ revamped version of the game having just made $2.8m on Kickstarter, we decided to check in with the co-creator of the original Fireball Island, Chuck Kennedy.
Jacob Jaskov on bringing something totally unique to the tabletop in Fog of Love
Fog of Love has been hailed as a breath of fresh air to the tabletop scene, but when you look at designer Jacob Jaskov’s history as a pioneer in the world of innovation, it’s no surprise.
Ken Gruhl and Quentin Weir on the origins of their fast-paced party game, Happy Salmon
We caught up with Gruhl and Weir to learn more about how they split design duties on a game, and find out more about the latest addition to the Happy Salmon family: Funky Chicken.
Graeme Fraser-Bell on following Accentuate with his new word game of the elements, FReNeTiC
We caught up with Fraser-Bell to find out more about where the idea for FReNeTiC came from, and what he learnt from the design process behind Accentuate that informed the development of his new game.
Wynne-Jones IP’s Victor Caddy on Brexit, copycats and legal jargon
With Brexit set to have an enormous effect on IP protection, Wynne-Jones IP’s Victor Caddy explains how inventors in this industry can best protect their concepts, their brands and their product’s future.