Interviews
Game designer Grégory Grard on the inspirations behind In the Footsteps of Darwin
Grégory Grard on how his party game experience shapes how he tackles strategy titles.
Elizabeth Moody and Joshua Addyman from Seven Towns dive into the creation of Hydro Pods
How Soy Sauce, air pressure and real inspiration led to Hasbro’s new range of water toys.
Nextoy’s Robert Fuhrer on representing inventor Yair Shilo and revolutionising sabers with Power Saber
Nextoy’s Robert Fuhrer talks us through the development of Power Saber – and why Goliath proved to be a perfect partner for the project.
James Emmerson, Adam Hocherman and Tristam Rossin on what to expect from Wayfarer Games
The founders of Wayfarer Games talk us through the origins of their debut title – A Wayfarer’s Tale: The Journey Begins – and look ahead to what’s next.
Smiles with tiles in different styles: Dave Alexander and Brea Brand talk all things Connetix
Connetix founders Dave Alexander and Brea Brand on building their construction-toy brand.
“How can we strike the nerve of curiosity in kids and students?”: Assaf Eshet on bringing Clixo into classrooms
Clixo’s Assaf Eshet tells us how he’s helping teachers utilize Clixo kits with the Clixo Classroom online portal.
Renegade Game Studios’ Dan Bojanowski on the return of Heroscape
“We’re bringing contemporary game design sensibilities to an iconic system”: Dan Bojanowski – Senior Producer at Renegade – discusses bringing back a classic.
Crazy Aaron’s’ Cassie Slane on why Strawberry Shortcake had everything they look for in a brand collaboration
Cassie Slane, Licensing & Content Development Manager at Crazy Aaron’s discusses development of the company’s latest licensed putty.
“We love to bring back long-lost games”: Blaze Entertainment’s Andrew Byatt on the appeal of retro gaming
As Blaze Entertainment passes one million cartridges, CEO Andrew Byatt talks us through their retro gaming offering.
The Upside Agency’s Jaime Wolanski reveals the surprising truth about getting games into Target
Jaime Wolanski on why getting games to retail has dramatically changed in the past few years…