We caught up with Rob Ames and Luc Hudson to learn more about the firm’s fresh design space, as well as its new Invention Hub arm.
We caught up with Mark Corsey to find out more about the story behind his first published game, The Game of 49.
Krystal Persaud, senior director of product design and strategy at littleBits, tells about the development process behind the firm’s line of innovative tech kits.
We caught up with Tougher to find out how Soundbops looks to lift any barriers for young children to pick up and learn an instrument.
We caught up with Platt to find out more about the year-long development process behind Off the Rails, and why Kickstarter was a “no-brainer” route to market for the game.
Each game in the series focuses on a city and year, has a dark or mysterious aspect of gameplay, comes in a faux book box and accommodates at least four to nine players.
We caught up with figures from Fuse London, Seven Towns and Triclops Studio to find out about recent success and how they assess creativity in the sector at present.
Norton PR chairman Tony Norton reveals why he feels toy firms may be missing a trick by excluding the design process from PR plans.
Matt Nuccio is president at Design Edge, a firm that’s been one of the industry’s leading development and sourcing agencies for over 30 years.
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