Interviews

Johannes Sich on crafting the characters, crimes and clues that fill his unique detective game, MicroMacro: Crime City

We caught up with Johannes to learn more about the complex design process behind the game – and the future for his MicroMacro brand.

From Trivial Pursuit to Pictionary and PlayMonster: industry legend Richard Gill talks shop

PlayMonster’s Vice President International, Richard Gill, talks luck and loss in his remarkable career

Fun-Damental’s Gary Pyper, Stacey Pyper and Toby Kinsey show us around their new studio

We caught up with the Fun-Damental team to find out how 2021 has been so far – and learn more about some of the fresh capabilities that come with their impressive new studio space.

Hasbro’s Gray Bright on fuelling creativity, driving innovation and creating legacies

We caught with Gray – Senior Director of Product Design and Development at Hasbro Gaming – to find out more about his approach to invention, innovation and legacy-building.

Gavin Ucko on why new inventors are always welcome at The Happy Puzzle Company

The Happy Puzzle Company’s Gavin Ucko on products ranging from amazing flowers and clocks to puzzle-race squares and blocks.

Right Angle Entertainment’s Justin Sudds on creating Clue: An Outdoor Walking Experience

Ahead of the show launching in LA, we caught up with Right Angle Entertainment Co-Founder Justin Sudds to find out more about the development of Clue: An Outdoor Walking Experience.

Designer Scott Rogers and Ravensburger’s Cassidy Werner on bringing Alien to the tabletop with Fate of the Nostromo

Scott and Cassidy shed light on bringing the fear and tension of the iconic film to a board game experience.

Big Potato’s Tristan Hyatt-Williams on Snakesss, Mean Girls and the firm’s move into puzzles

We caught up with Big Potato co-founder Tristan Hyatt-Williams to find out more about the firm’s move into the world of puzzles.

KidKenn’s Kenn Morton on changing perceptions of sports games with Foosketball

We caught up with Kenn to find out more about the origins of Foosketball – and what made Hasbro the perfect home for the game.

Product Counsel’s Robert Yusim on his long career, creativity and direct-to-consumer services

Robert Yusim lifts the lid on direct-response media, and his critical role at Product Counsel

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